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Old 04-20-2013, 12:52 AM   #1
kirbwarrior
 
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Default Different Cosmics

A few ideas I've had on Cosmic;

Essential Fire (or any of them) can be made in Magic as Powers as just putting Cosmic +50% on Create (Powers recommends this, can't remember the page). But I still want Magical -10% on Create to signify it as a spell. Is this allowed? The intention is that it ignores mundane countermeasures (can't put it out with normal water) but not magical ones (Mana Damper would put it out).

Can you get Neutralize: Cosmic (and related traits, like Static)? I assume this would decrease Cosmic's power modifier by 5%.

I may be recalling this wrong, but I've always been uncomfortable with Cosmic the power modifier included in other Cosmics such as No Roll Required. I'm thinking of separating the two, so 'Cosmic' enhancements are just 'rules breaking' and having Cosmic being a power modifier (that then follows the rules of being cosmic). That way, I can put NRR on abilities without them being Cosmic. Would this distort points too much? Is this an unfair separation? On the specific note of Irresistible Attack, I would drop it's price to +250%, so it's value adds up to 300% with Cosmic (which sounds about right, since Cosmic on DR cancels it), add AD(100) +250% and AD(infinite) +300% to Armor Divisors (which Hardened can cancel), and rule that if you already have AD(infinite), adding Cosmic +50% is enough to make it also Irresistible.

Would Cosmic +50% do anything when added to an attribute? I know power modifiers do affect them (Magical on ST makes it go away in no mana zones, for instance). I can't think of much other than Afflictions can't decrease them.

How would one deal with 'levels' of Cosmic? Powers does detail how to apply them to power modifiers, but that doesn't work when the setting asks for a Cosmic above Cosmic (which beats wild powers). I know it's weird and might sometimes be thought of as corny, but when you are dealing with significantly different levels of gods, it comes up (one campaign the players had ended up becoming actual gods, but already knew some gods couldn't at all compete with higher gods, even though on the mortal plane cosmic powers where cosmic).

I know you can apply power modifiers to perks (Ignition could be magical as to represent Ignite Fire). Can you do this with Cosmic? Can you apply certain cosmics to perks (such as NRR and Irresistible)? I know you can't normally apply modifiers to perks, but NRR sounds really useful on Controllable Disadvantage, and not at all unbalancing (especially considering that No Nuisance Rolls is also a perk, and would amount to about the same thing).

Thanks ahead of time.
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Old 04-20-2013, 01:26 AM   #2
David Johnston2
 
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Default Re: Different Cosmics

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Originally Posted by kirbwarrior View Post
A few ideas I've had on Cosmic;

Essential Fire (or any of them) can be made in Magic as Powers as just putting Cosmic +50% on Create (Powers recommends this, can't remember the page). But I still want Magical -10% on Create to signify it as a spell. Is this allowed? The intention is that it ignores mundane countermeasures (can't put it out with normal water) but not magical ones (Mana Damper would put it out).
Ahem. Don't confuse the power source with the advantage modifier. The Cosmic power source is so-called because it comes with an automatic Cosmic advantage modifier but you need not take a Cosmic power source to have the modifier.

Note, however that if you just don't take the extra -10% for being "Fire Magic" rather than just generic "Magic" then you end up with a magic thing that may look and feel like fire, but isn't, and is not vulnerable to non-magical water.

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I may be recalling this wrong, but I've always been uncomfortable with Cosmic the power modifier included in other Cosmics such as No Roll Required.
That's because it isn't.

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Would Cosmic +50% do anything when added to an attribute?
Not much since Attributes don't have limitations to take away.



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I know you can apply power modifiers to perks (Ignition could be magical as to represent Ignite Fire). Can you do this with Cosmic? Can you apply certain cosmics to perks (such as NRR and Irresistible)? I know you can't normally apply modifiers to perks, but NRR sounds really useful on Controllable Disadvantage,
I would suggest getting a second perk to modify the first.
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Old 04-20-2013, 01:29 AM   #3
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Default Re: Different Cosmics

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Ahem. Don't confuse the power source with the advantage modifier.
Hear! Hear! It's perhaps unfortunate that "Cosmic" is used for both; they are clearly and importantly different.
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Old 04-20-2013, 02:25 AM   #4
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Default Re: Different Cosmics

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Originally Posted by David Johnston2 View Post
That's because it isn't.
Oh. I swear it's been pointed out to me a few times that it was. But the fact it applies in reverse still bothers me for the same reasons.

EDIT: On the note of Create, I meant to use Create Fire (Cosmic +50%, Magical -10%) in my example.
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Old 04-20-2013, 02:54 AM   #5
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Default Re: Different Cosmics

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Oh. I swear it's been pointed out to me a few times that it was. But the fact it applies in reverse still bothers me for the same reasons.
I don't understand. How is it a problem that a power with a Cosmic power modifier can't be suppressed by any power that doesn't have a Cosmic power modifier?


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EDIT: On the note of Create, I meant to use Create Fire (Cosmic +50%, Magical -10%) in my example.
And what's the Cosmic for?
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Old 04-20-2013, 06:28 AM   #6
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Default Re: Different Cosmics

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And what's the Cosmic for?
To Create fire that matches (some of) the characteristics of Essential Fire from Magic using Powers. Not being extinguishable with (non-Cosmic) water, for example.
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Old 04-20-2013, 10:04 AM   #7
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Default Re: Different Cosmics

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Would Cosmic +50% do anything when added to an attribute?
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Originally Posted by David Johnston2 View Post
Not much since Attributes don't have limitations to take away.
Would an attribute with Cosmic +50% be immune to non-cosmic attack by things like Leech, spells, etc?
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Old 04-20-2013, 02:34 PM   #8
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Default Re: Different Cosmics

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Originally Posted by Snaps View Post
Would an attribute with Cosmic +50% be immune to non-cosmic attack by things like Leech, spells, etc?
I think so, as well as Attribute penalty Afflictions and the like. You would have to buy the Cosmic on the Attribute from Zero however...
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Old 04-20-2013, 02:38 PM   #9
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Default Re: Different Cosmics

You'd also be immune to non-Cosmic buffs, right?
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Old 04-20-2013, 02:46 PM   #10
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Default Re: Different Cosmics

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You'd also be immune to non-Cosmic buffs, right?
Should not, but the not-Cosmic buff will give not-Cosmic ST atop Cosmic ST, for instance.
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