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Old 04-17-2013, 04:30 PM   #1
apoc527
 
Join Date: Nov 2011
Location: Seattle, WA
Default Re: Close quarters sniping

Quote:
Originally Posted by Captain Joy View Post
You raise an excellent point. Maybe a better house rule would be that weapon Acc can only be used when the weapon is manipulated in such a way as to actively employ the Acc granting technology. If you're simply taking an Aim maneuver (but still firing from the hip, for example), then your Acc bonus is only +0 for holdout weapons, +1 for pistols, +2 for longarms. I would further add that firing the weapon in this not-full-Acc-bonus manner would allow you to dodge without spoiling your Aim. A-la a short-ranged-semi-Aim version of Evaluate.
What this paragraph actually says is "I need to stop what I'm doing and go buy Tactical Shooting right away."

Trust me (trust everyone in this thread who has said the same thing). It's the best $13 in gaming you will spend this year.

TS makes gun combat FAR more realistic and interesting. Preview: you take a lot more AOA (Determined) attacks, leaving yourself open to a lot more hits, as you can't Dodge.
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-apoc527
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Currently Playing: GURPS Banestorm: The Symmetry of Darkness

Inactive:
Star*Drive: 2525-Hunting for Fun and Profit
My THS Campaign-In the Shadows of Venus
Yrth--The Legend Begins
The XCOM Apocalypse
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