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#1 |
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Join Date: May 2010
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The handling of living above your Status in GURPS: Social Engineering strikes me as... not nuanced enough to be true to real life. If you don't try to conceal what you're doing, everybody reacts negatively, which doesn't strike me as particularly realistic. It makes the nouveau riche social incompetents to the last, when as far as I can tell, the reality is that it causes you to be looked down by higher-status people, but it will impress at least some people.
I guess you could model this with the rules for False Identities, but while this may work for modeling Jay Gatsby, it seems unlikely that men who have car speakers worth more than the car aren't trying to be mistaken for lawyers, they're trying to impress people who can only afford the car--and to some extent it works. There are also some weird game-mechanical aspects to how this works in GURPS. If you luck into Multimillionaire 1, and you don't pretend you got the money some other way, you're required to live a lifestyle that's less than 1% as expensive as what you could afford (i.e. a Wealthy lifestyle, assuming you get imputed Status from Weath), lest you get an Odious Personal Habit. Which seems odd, plus, if you don't advertise your wealth through spending, how does anyone know you're Status 2 rather than a guy who merely has Wealthy (and the 1 level of imputed status that comes from it). It seems like in real life, part of the reason for the nouveau riche to live as lavishly as they can afford, rather than how old money thinks they should, is to avoid being mistaken for someone who doesn't have money at all. Similarly, in a classless meritocracy, it's impossible to have higher than Status 5 unless you have Rank. But in fact, do multimillionaires with a job that could justify Rank live more lavishly than those without? I confess I don't know the world of multimillionaires that well, but it seems unlikely. Thoughts? |
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#2 | |
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Join Date: Jun 2005
Location: Lawrence, KS
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You should use your own judgment as GM as to which case best fits your setting. Bill Stoddard Last edited by whswhs; 04-16-2013 at 10:07 PM. |
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#3 |
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Join Date: May 2010
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So there's discussion of how Status can fall to match what you actually spend, but nothing about status rising to match what you actually spend. And the rules for classless meritocracies say you can't buy more than two levels of Status.
Maybe I would have been clearer if I'd talked in terms of a concrete example: a wealthy heiress with Filthy Rich [50] and Independent Income 10 [10] can at most have Status 3 [10] (1 level imputed from Wealth, 2 levels purchased) if she lives in a classless meritocracy and doesn't have a job that could justify Rank. This means that she must live well below the means provided to her by her Independent Income or else acquire an Odious Personal Habit. Now it's plausible that she could acquire Reputation (Ditz who inherited all her money), but it's not obvious that that reputation should affect everyone, the way an Odious Personal Habit affects everyone. Or maybe the rules about "classless meritocracies" that limit purchased Status to 2 levels do not accurately describe US society, and were actually intended for societies that are more meritocratic than the US? |
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#4 | ||
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Join Date: Dec 2007
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That's because status only rises to match what you spend if you spend it in the right ways. Quote:
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#5 | |
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Join Date: Jun 2005
Location: Lawrence, KS
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But in the modern United States, none of that applies, or not very much. There's very little sense of old money being better—not none, but not a substantial amount. Being, say, Filthy Rich gets you +1 to Status for free, raising the heiress from Status 0 to Status 1. But she can afford a Status 4 lifestyle. She doesn't get penalized for that. Spending money on a higher standard of living, that associated with a higher social class, raises her Status; it doesn't just get her a discount on the Status she was born to. It pretty much has to work that way, because being Wealthy/Very Wealthy/Filthy Rich gets you only one level of Status free, but supports Status 2-4. There's a middle ground between classless meritocracies and aristocracies of birth, and the rules you're referencing apply to aristocracies of birth—and especially to societies moving from aristocracy of birth to bourgeois free-for-all, with the upper classes resenting the incursion of people in trade who put on airs. Bill Stoddard |
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#6 | |
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Join Date: Dec 2012
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I don't so much want to start an argument about this, but you hit a point that I felt really needed correction. I suppose you might be using a different definition of 'classless meritocracy' than I've ever seen before, though (that's not sarcasm, and I'm not trying to be rude).
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Warning, I have the Distractible and Imaginative quirks in real life. "The more corrupt a government, the more it legislates." -- Tacitus Five Earths, All in a Row. Updated 12/17/2022: Apocrypha: Bridges out of Time, Part I has been posted. |
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#7 | |
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Join Date: Dec 2007
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#8 |
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Join Date: Feb 2005
Location: Berkeley, CA
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I'd be willing to call old money a net zero or even net negative -- there's actually a fairly strong 'self-made man' meme that favors new money.
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#9 |
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Join Date: Jun 2005
Location: Lawrence, KS
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"Classless meritocracy" is a technical term in GURPS. It means a society where Status (also a technical term in GURPS) is primarily gained from free bonuses granted by Rank or by Wealth (likewise), and where you can only gain a level or two of Status by paying points for it.
So, for example, the president of the United States has Political Rank 8 [costing 40 points], which grants +3 Status; he also is almost always at least a Multimillionaire 1 [costing 75 points], which grants +2 Status; but his Status, as head of the world's most powerful nation, is almost surely 8, of which he has to pay for three levels [costing 15 points]. And that makes the United States not a classless meritocracy; it has at least residues of Status as inherent dignity or prestige. But such social positions are unusual in the United States; we're close to what GURPS calls a classless meritocracy. What you seem to be talking about is more what Social Engineering calls an egalitarian society: One where differences in Wealth are restricted, to the point where no one ever gains a Status bonus from being rich. You can, if you like, object that this terminology does not match the way the words are used outside of GURPS. But a lot of words have special definitions in GURPS or any game system. Bill Stoddard |
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#10 | |
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Join Date: Feb 2005
Location: Berkeley, CA
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