Quote:
Originally Posted by DemiBenson
(Thread necromancy, of a sort)
I am quite keen on the idea of a series of Ultra-Tech Companion books. I think I've mentioned that elsewhere.
I started writing what was to be a Pyramid article for the Future Exploration article many moons ago, but it was headed for "too long for a magazine article" territory. It included setting design switches like "If contragrav exists, here's how that affects societies and tech. If it only works for big vehicles, then X; if it only works for small vehicles, then Y." And the same for reactionless thrusters and FTL. Plus notes for gritty hard science and space opera (and everything in between) and how the Tech Paths affects settings.
I'm also quite interested in writing the UTC Cyberware book, and considering the positive feedback on the Pyramid 51 Tech and Toys 3, I should talk to whomever to see about actually making that happen.
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I think this approach is bloody fantastic. I'm much more interested in a reference plumbing the implications of specific technologies, or sets of specific related technologies, then in a general all-encompassing speculation about Magic or The Future (which work out to be pretty much the same thing...).