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#71 |
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Join Date: Feb 2005
Location: Berkeley, CA
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Heh. I've always wanted to figure out how to do an orbital mechanics sim that would show current and future position of all objects (some sort of curve or line of dots), so you get an intercept course by arranging for your ship's dot in some future turn to correspond to the right target dot, but not sure how you make something like that into a readable display.
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#72 | |
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Join Date: Jul 2008
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#73 | |
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Join Date: May 2008
Location: CA
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#74 | |
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Join Date: Sep 2004
Location: Southeast NC
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
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#75 | |
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Computer Scientist
Join Date: Aug 2004
Location: Dallas, Texas
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#76 |
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Join Date: Jan 2010
Location: Brighton
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I think the problem UT has (if it has an overall problem) is that the scope and scale of the subject matter is far larger than HT & LT. So yes maybe it fails to achieve its goals as successfully as the other two, but then it's goals were a lot harder.
I like the idea of UTC's especially as it would seem to fit in with taking certain aspects of technology and drawing them through TL9-12 (and corresponding super science lens as well). |
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#77 | ||
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Join Date: May 2005
Location: Oz
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Decay is inherent in all composite things. Nod head. Get treat. Last edited by Agemegos; 04-13-2013 at 03:53 PM. |
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#78 | |
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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#79 | |
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Join Date: Nov 2010
Location: Beirut
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| Tags |
| bio-tech, high-tech, low-tech, spaceships, ultra-tech |
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