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Originally Posted by Anthony
Heh. I've always wanted to figure out how to do an orbital mechanics sim that would show current and future position of all objects (some sort of curve or line of dots), so you get an intercept course by arranging for your ship's dot in some future turn to correspond to the right target dot, but not sure how you make something like that into a readable display.
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Everything has a little arrow sprouting from it, pointing to its ballistic position in +n time units. n can be adjustable with a thumbwheel perhaps, and you can dress up the arrows by graduating them in color, so you can make sure that you don't intercept some object while touching your arrow tip to the subject's. This works for projectile weapons as well, per its use in John Varley's story, "Equinoctial".