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Originally Posted by Anthony
Heh. I've always wanted to figure out how to do an orbital mechanics sim that would show current and future position of all objects (some sort of curve or line of dots), so you get an intercept course by arranging for your ship's dot in some future turn to correspond to the right target dot, but not sure how you make something like that into a readable display.
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Check out Kerbal Space Program (a video game about a space program, from rocket design to launch to orbital intercepts and docking/creation of space stations and more). It's got a pretty decent method for showing current and future positions of all objects - exactly a curve, including position indicators for when objects will be close to each other/etc.