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#11 |
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Join Date: Aug 2011
Location: Huntington, West Virginia
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Thanks guys. I have never really looked at the rules for Allies because I've never played a game where they seemed useful. I did not realize how versatile they could be. (I know, I know, its GURPS and every single rule is ridiculously versatile)
I also like the TK modifier idea. I will kick it around with my GM and see which one makes the most sense. Thanks again for all the ideas. |
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