Quote:
Originally Posted by October Daniels
I don't know. I really do swear that I read your explanation somewhere on some official Munchkin materials, as I didn't even know what "Munchkin" referred to until recently.
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I'm not sure to which materials you are referring, but I've been involved with the game for a very long time, and I've had a lot of opportunities to discuss the occasional oddity or decision with the designer(s), and that's never come up as a reason why a die roll isn't added to the combat strength. It may be an after-the-fact explanation that sounds good, and it may have been a justification that may have been made, but never expressed. Regardless of all that, we're straining the charter of the Munchkin 101 forum in all this discussion.
For the final time, just in case someone comes to the end of this thread and is still confused about what to do: In any
Munchkin card game, there is no general rule which says you roll a die and add it to your combat strength before making the final determination during combat. There are cards that allow you to do this, but that is always a case of a card overriding the rules, which means you can't normally roll a die and add its result to your combat strength.