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Old 03-21-2013, 10:37 AM   #1
GT Quigley
 
Join Date: Feb 2013
Default Re: Explodoman in Super Munchkin

Thanks for the helpful replies. I have one more question in this vein. I will use the cheese wiz as an example since explode an is a level 0. If you have the cheese cape, you beat the cheese wiz automatically. If a wandering monster is played during this combat do you treat the cheese wiz as a level 0 monster which you cannot collect the treasures or level from until after succesfully resolving the entire combat?

If an enhancer or duplo-ray was played on the cheese wiz, would it still be an automatic defeat? You would just gain extra levels and treasures for each duplicate monster or enhancer added?


Thanks again.
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Old 03-21-2013, 12:19 PM   #2
MunchkinMan
 
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Default Re: Explodoman in Super Munchkin

Quote:
Originally Posted by GT Quigley View Post
Thanks for the helpful replies. I have one more question in this vein. I will use the cheese wiz as an example since explode an is a level 0. If you have the cheese cape, you beat the cheese wiz automatically. If a wandering monster is played during this combat do you treat the cheese wiz as a level 0 monster which you cannot collect the treasures or level from until after succesfully resolving the entire combat?
That's not a bad way to look at it, though technically the Monster (Cheese Wiz) should be discarded and not count as one of the Monsters in the combat.

Quote:
If an enhancer or duplo-ray was played on the cheese wiz, would it still be an automatic defeat? You would just gain extra levels and treasures for each duplicate monster or enhancer added?
Because of the Cheese Cape, Cheese Wiz won't be around long enough to get duplicated or enhanced.
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Old 03-21-2013, 03:13 PM   #3
Clipper
 
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Default Re: Explodoman in Super Munchkin

Yeah, the only way you'd be able to benefit from Duplo-Ray or enhancers on the Cheese Wiz before automatically defeating it would be for somebody else to have the Cheese Cape and you invite them in as a helper after playing Duplo-Ray or the enhancers. In that case, you would get the extra levels and treasure.
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Old 03-21-2013, 06:46 PM   #4
Munchkin King
 
Join Date: Aug 2012
Default Re: Explodoman in Super Munchkin

> I also said, "... in Monster form." Explodoman is still a Monster, and nothing about what I said says other players can't add a Monster with a Wandering Monster card…. Explodoman is still a Monster… that leaves the combat immediately (and therefore can not be enhanced),

Well, thank you for clarifying that. I was truly confused. And Clipper, thank you, too.

> since you seem to like that phrase, for all intents and purposes

My dear fellow, I never loved the phrase so much before I heard you use it! I hang upon your every word and treat each like Munchkin gospel. I study your words in order to become a better Munchkin player, and I look forward to using the insight gained from this and other rulings in this forum to gain advantage in my next tournament.
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Old 03-21-2013, 06:48 PM   #5
Munchkin King
 
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Default Re: Explodoman in Super Munchkin

> Yeah, the only way you'd be able to benefit from Duplo-Ray or enhancers on the Cheese Wiz before automatically defeating it would be for somebody else to have the Cheese Cape and you invite them in as a helper after playing Duplo-Ray or the enhancers. In that case, you would get the extra levels and treasure.

Clever, Clipper
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