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Old 03-21-2013, 08:38 AM   #11
Clipper
 
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Join Date: Feb 2012
Location: Sydney, Australia
Default Re: Explodoman in Super Munchkin

Quote:
Originally Posted by Munchkin King View Post
I am not contesting that Explodoman does not end a fight that is already happening. But the rules of the game, the text on the card, and the ruling of the Munchkin Man all point to the condition that if Explodoman is the principle monster in the fight players cannot interfere by playing wandering monsters, Wimpy Thugs, monster enhancers, or one-shot items.

The rules of the game say that the Wandering Monster card can only be played to join another monster in combat or into a Room card (in Star Munchkin).
While the card implies this, the FAQ says otherwise:
Quote:
Originally Posted by FAQ
Q. Some cards say they automatically defeat a certain type of Monster (like the Potion of Halitosis and the Floating Nose, or the Churninator and Level 1 monsters). Can anyone interfere with this? Can anyone play a Wandering Monster?
A. You may have automatically defeated the monster in question, but your fellow munchkins still have a reasonable time to respond. They probably cannot do anything to help the now-defeated monster, but they can still wander in a new one for you to fight. (But if the monster had special "bring in a friend" rules, such as Undead and Bats, you cannot use those rules, because the original monster is no longer there.)
Thus, provided there is actually a combat, it is perfectly valid to play a Wandering Monster after Explodoman explodes. I was never trying to say that you could play Wandering Monster before he explodes, as that is definitely not the case.

Quote:
The Explodoman card says that he explodes before combat begins. There is no combat, so there is nothing to play a Wandering Monster Card on.
The card actually says he explodes before you can attack him, which does not mean that combat didn't start. Indeed, the fact that Explodoman attacks you (neutralizing your powers) heavily implies there is a combat. You have no chance to attack and kill him in that combat, though.

Quote:
The Munchkin Man says that Explodoman is for all intents and purposes a Trap, and you can't play a Wandering Monster on a Trap, only on a monster or a room.
No, he said it was a Trap in monster form. That is not a Trap, it is a monster. It still has all the properties of being a monster, it just behaves a little like a Trap too.

Edit: Ah, I see MM just beat me to it.
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