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#1 |
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Join Date: Aug 2012
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I am not contesting that Explodoman does not end a fight that is already happening. But the rules of the game, the text on the card, and the ruling of the Munchkin Man all point to the condition that if Explodoman is the principle monster in the fight players cannot interfere by playing wandering monsters, Wimpy Thugs, monster enhancers, or one-shot items.
The rules of the game say that the Wandering Monster card can only be played to join another monster in combat or into a Room card (in Star Munchkin). The Explodoman card says that he explodes before combat begins. There is no combat, so there is nothing to play a Wandering Monster Card on. The Munchkin Man says that Explodoman is for all intents and purposes a Trap, and you can't play a Wandering Monster on a Trap, only on a monster or a room. But it is such a very rare monster that cannot be the beneficiary of wandering monsters, one-shot items, nor enhancers (the Grim Roper comes to mind), that a ruling would be very comforting. I can imagine, however, that a Well-Meaning Explodoman with a Better Costume than Mine and His Evil Twin Kidnapped my Aunt Marge yet still no wandering monster could be added, but I will be astounded to hear that Explodoman can get Wandering Monsters but no Enhancement. I think we will hear that for all intents and purposes, Explodoman is like the Grim Roper in that when you face him as the principle monster, no other players can interfere with Wandering Monsters, Monster Enhancers, and one-shot cards, or we will hear that Explodoman-principle-fights can be interfered with by all three. |
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#2 |
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Join Date: Aug 2004
Location: Macungie, PA
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I also said, "... in Monster form." Explodoman is still a Monster, and nothing about what I said says other players can't add a Monster with a Wandering Monster card.
So, since you seem to like that phrase, for all intents and purposes, Explodoman is still a Monster, but a Monster that leaves the combat immediately (and therefore can not be enhanced), eliminating access to the Powers of the player(s) in the combat. Combat doesn't end immediately, and someone could wander a Monster into the combat after Explodoman's arrival and immediate departure. |
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#3 | ||||
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Join Date: Feb 2012
Location: Sydney, Australia
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Edit: Ah, I see MM just beat me to it. |
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#4 |
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Join Date: Feb 2013
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Thanks for the helpful replies. I have one more question in this vein. I will use the cheese wiz as an example since explode an is a level 0. If you have the cheese cape, you beat the cheese wiz automatically. If a wandering monster is played during this combat do you treat the cheese wiz as a level 0 monster which you cannot collect the treasures or level from until after succesfully resolving the entire combat?
If an enhancer or duplo-ray was played on the cheese wiz, would it still be an automatic defeat? You would just gain extra levels and treasures for each duplicate monster or enhancer added? Thanks again. |
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#5 | ||
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Join Date: Aug 2004
Location: Macungie, PA
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#6 |
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Join Date: Feb 2012
Location: Sydney, Australia
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Yeah, the only way you'd be able to benefit from Duplo-Ray or enhancers on the Cheese Wiz before automatically defeating it would be for somebody else to have the Cheese Cape and you invite them in as a helper after playing Duplo-Ray or the enhancers. In that case, you would get the extra levels and treasure.
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#7 |
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Join Date: Aug 2012
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> I also said, "... in Monster form." Explodoman is still a Monster, and nothing about what I said says other players can't add a Monster with a Wandering Monster card…. Explodoman is still a Monster… that leaves the combat immediately (and therefore can not be enhanced),
Well, thank you for clarifying that. I was truly confused. And Clipper, thank you, too. > since you seem to like that phrase, for all intents and purposes My dear fellow, I never loved the phrase so much before I heard you use it! I hang upon your every word and treat each like Munchkin gospel. I study your words in order to become a better Munchkin player, and I look forward to using the insight gained from this and other rulings in this forum to gain advantage in my next tournament. |
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#8 |
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Join Date: Aug 2012
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> Yeah, the only way you'd be able to benefit from Duplo-Ray or enhancers on the Cheese Wiz before automatically defeating it would be for somebody else to have the Cheese Cape and you invite them in as a helper after playing Duplo-Ray or the enhancers. In that case, you would get the extra levels and treasure.
Clever, Clipper |
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| Tags |
| explodoman, super munchkin |
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