Quote:
Originally Posted by Blind Mapmaker
I've made D&D Wizards use standard GURPS magic with prerequisites, while Sorcerers use spell levels tied to Magery level that contain exactly the same spells Wizards use, but Sorcerers can chose whatever spells they want without regard to prerequisites. They are, however, restricted to a maximum of (Magery minus spell level) spells from a given level. Sorcerers can have more Magery and Energy Reserve than Wizards and so far this works fine. It makes Sorcerers powerful, but less versatile than wizards - a good choice for less experienced players, too.
Thinking about it, this is basically Bruno's approach with less bookkeeping for Shortcut to Power perks.
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For the sorcerers, in a way, it's almost like how Power Investiture works. I think that's a really good idea to go about separating the two classes.