Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 03-15-2013, 10:49 AM   #4
Kromm
GURPS Line Editor
 
Kromm's Avatar
 
Join Date: Jul 2004
Location: Montréal, Québec
Default Re: Uppercut Technique

Also in the real-world technique, most of the power is generated through upward translation from a lower to a higher stance, substantially engaging the strong leg muscles. This is as opposed to using the whole body torsionally or, worse, using just the arms. Using the legs in this way gives the uppercut power comparable to a kick. Relatively few punches can compete until you get into things like superman punches, which GURPS would call a Committed Attack if not an All-Out Attack.

Game-wise, the technique is built as a punch with -2 to default for +1 to damage, and +1 to default for limited target selection (upper body of standing foe), for a net default of -1.
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com>
GURPS Line Editor, Steve Jackson Games
My DreamWidth [Just GURPS News]
Kromm is offline   Reply With Quote
 

Tags
martial arts, uppercut


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 06:42 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.