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#111 | |
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Join Date: May 2005
Location: Oz
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The way the GURPS Space star system generation sequence works, in which world types are chosen first, and by a method that varies according to distance from the star by discrete steps, produces a subtle trend for planets to get smaller with increasing distance from the star. If I were starting from scratch I'd generate the world's mass and composition first (x, y, and z amounts of metal, stone, and ice, depending on the ambient temperature) and derive size, and mass, then MMWR, then atmosphere type, except in the instance of a user-defined planet. I think it worked out the way it did so that the algorithms explained in Ch. 4 could be re-used in Ch. 5. There are some problems with the climate table. It's possible to get a planet with oceans, and the atmospheric composition that goes with oceans, when by my reckoning it ought to be frozen solid to the equator. The hydrographic percentage of a planet really ought to be diminished to account for sea-beds that are filled with ice either in polar ice-caps or in the dark-side ice-caps of tide-locked worlds. The system doesn't take account of how the boiling point of water varies with atmospheric pressure. In fact, the boiling point of water on the surface is one of the values I'd like a planet generator to tell me. And if it is lower than ambient temperature the planet's type ought to become "dry greenhouse planet". Stephen Dole's seminal Habitable Planets for Man considered day-length as a limitation on habitability. If the day is short that the rotation is fast, which means a strong Coriolis effect and strong winds. If the day length is long then diurnal temperature variation should approach the tide-locked solution—in any case very long hot days and very long cold nights are likely to make a planet unattractive to settlers and problematical for agriculture. I'd like the generator to calculate the diurnal temperature variation and an index of the violence of weather (depending on temperature, rotation rate, diameter, and atmosphere pressure) and take it into account in the habitability rating. From what I can make out from what astronomers are reporting, epistellar and eccentric gas giants are a lot less common than the GURPS Space generator makes them. A total of no more than about 4% of systems have these interesting arrangements of gas giants. Also, I suspect that the "no gas giants" arrangement isn't very common either. I believe that the generation sequence as it stands gives planetary orbits eccentricities that are a lot too large. Even in "conventional gas giants" systems they tend to be ten times larger than are typical in this solar system. As an Easter egg in my generator I calculated and reported aphelion and perihelion equilibrium temperatures: the results would have dramatic effects on annual climatic variation, even affecting habitability. The generator as it stands considers no consequences either of eccentricity or of obliquity (axial tilt)— assigns large values to both and treats them as decorations. I'd like to handle sulphur moons by calculating the geothermal flux, taking into account tidal kneading. That could generalise geological activity in general, with exponential decay of the other components. There are significant issues surrounding the different proportions of visible and invisible light that different stars put out. I think the system uses visual luminosity to determine temperature and everything, where it ought to use bolometric. My private-use variant uses bolometric luminosities. On the other hand the visual insolation of a planet is an important factor in primary ecological production. Therefore it goes to determine agricultural productivity, and ought to be a factor in habitability. Also, visual insolation will determine how fast primitive photosynthesis on the planet will have been able to generate oxygen, and it ought to be an important factor in the timing of the transition from Ocean to Garden world type. The generator as it stands provides that the Ocean-to-Garden transition will occur at an average age of 3.6 billion years, and I think that that is a bit too late. The oxygen catastrophe on Earth came at more like 2.2 billion. There are several issues having to do with the habitability of tide-locked worlds. It seems to me that a tide-locked world with an equable average temperature ought to have much diminished Habitability because the sunny face is too hot, the shady face is covered with snow and ice, and the transition zone is in permanent twilight where the light is rather too dim for plants. I suspect that the habitability of normal and warmer tide-locked worlds ought to be reduced, and that of the cooler ones ought to be increased (or left the same) to account for the fact that ecosystems and agriculture will be most productive on such worlds when the sunny face rather than the twilight zone is a comfortable temperature. In any case a modifier to habitability for tide-locked and orbitally-resonant worlds is called for.
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Decay is inherent in all composite things. Nod head. Get treat. |
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#112 | |||||||||||
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Join Date: Mar 2013
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Vaporization of water has significant effects that will complicate the analysis, though. Water vapor can form clouds, which would increase the albedo of the planet, reducing its temperature, which in turn reduces the evaporation of water. Given this, it seems likely that significant amounts of water will regulate the temperature, preventing it from getting too extreme either way. Of course, then there's the matter of ice that was brought up earlier.... Quote:
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For conventional gas giant systems, though, the distribution should probably be a little more biased to the lower eccentricities. High obliquity should have dramatic effects on seasons, and should probably have results akin to that of a tidally locked body. Quote:
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Also, the temperature would have interesting effects on the color of plants on a garden world. Around a low luminosity M-type star, they might be black so that they can absorb as much light as possible, while those around F and A stars might be bluish. The exact details are probably out of scope for this topic, but noting the peak wavelengths could be useful for people looking to add some flavor to their worlds. Quote:
Speaking of which, it seems highly unlikely that life would emerge on worlds with high degrees of tectonic and volcanic activity. At the extreme ranges, it would imply that the surface could still be molten, and so worlds in that state shouldn't be garden worlds. It's also questionable whether they could be oceanic, too. That implies that we need at least one more type for standard and large worlds. Hephaestean worlds, perhaps? Quote:
There are several important factors that would also impact a planet's evolution and habitability that are not brought up in the book. One of the biggest is that magnetic fields are completely omitted, which not only protects an atmosphere from degradation, it reduces the danger to life on the surface. Moons of gas giants, especially large ones like Jupiter, have particularly high radiation fluxes, which makes visiting them tricky for space probes and potentially lethal for manned missions. Even if the moons are resource rich, the added hazard might outweigh that factor. In multiple star systems, if the companion star(s) are close enough, then the luminosity of all stars are important in determining the temperature of a planet, and variation in their distances would lead to significant cycles. I'm working on a second post to include my thoughts on gas giants, since that's an area that needs more attention and this one took some time to write. In the mean time, here's some interesting features of the system that I've noticed: 1. Star systems can actually have as many as five stars, if my interpretation of the rules in Step 19 is valid. If a star system starts as a trinary system, and both companion stars end up in stable, distant orbits, each of them could have a companion of their own. It's not going to be too common, but it can happen, and the results could be a spectacular sky for any planets around them. 2. Under Terrestrial Planets in Step 24, a sufficiently distant Large planet could have as many as three(!) major moons due to its +1 modifier for size. Rules as written, this could result in all three being of Standard size! While it is conceivable that a Large planet could have a single Standard moon, particularly if it were of a relatively low mass for that size category, more than that starts to strain credibility. A progressive penalty should be applied to the size of terrestrial moons to avoid this situation. 3. The Large (Hadean) world type is absent. I do not believe that this represent any problem with the system, however. It's quite possible that any world of that type, at that sort of distance, would be far more likely to grow into a gas giant than to remain terrestrial. This is somewhat speculative, though. |
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#113 | |||||||||||||||||||
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Join Date: May 2005
Location: Oz
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This gets us into the area of global temperature stabilisation through the carbonate-silicate cycle, which is another thing that I would like to see represented in a generator. In fact, it's so important that I'm going to spend the morning hacking it in to my private-use version. Quote:
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In my private variant I take visual and bolometric luminosities from an astronomical catalogue, so the issue doesn't arise. Quote:
I came across an on-line calculator once. Quote:
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It turns out that the rotation of the world, though not apparent from the [lack of] motion of the sun, still has important effects on teh climate. Quote:
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Decay is inherent in all composite things. Nod head. Get treat. |
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#114 | |||||||
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Join Date: Mar 2013
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Terrestial major moons, on the other hand, would be circular and have an orbital plane similar to the planet's own, if they're close enough to the star. I can't find my reference again, but apparently solar gravity dominates the Earth/Moon system, so while the two are gravitationally bounded, the plane of the moon's orbit is preferentially pulled into the ecliptic plane. Minor moonlets would fall into the equatorial plane, since they orbit closer. Quote:
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The former is probably more significant for our purposes, given the prevalence of M stars. The planet might be close to the star to support liquid water, but if the peak wavelength is substantially below the lowest photosynthetic band, life as we know it is quite unlikely. There could very well be a good number of chemotrophic microorganisms, but without the energy aerobic respiration provides, multicellular organisms and especially highly mobile ones probably won't be present. Unless, of course, there are other mechanisms that provide either high energy or significant oxygenation. Quote:
Now, onto gas giants. Not nearly as much attention is payed to them as the terrestrial bodies, and in all fairness, that's a perfectly reasonable tack for the writers to take. The harsh, unforgiving nature of their atmospheres and the lack of any solid ground means that they're more in the nature of scenery rather than places to visit. However, such a view belies the rich variety that they have, which is quite comparable to that of terrestrial bodies. The mass of a gas giant aside, the temperature has striking effects on its appearance. Looking at our own solar system, Jupiter has a rich, roiling atmosphere, dominated by bands whites, reds, and oranges, while Saturn is more yellowish in hue, with subtler bands. However, when the sun is obscured by Saturn's rings in the northern hemisphere's winter, the atmosphere turns blue as the gases that normally form clouds freeze out. Going further out, Uranus is a fairly featureless bluish-green sphere, whereas Neptune is blue, with visible clouds and storms. The color is due to the methane in the atmospheres of both, while the difference in activity is due to the temperatures of each. Neptune is warmer despite its greater distance from the sun, possibly due to whatever event led to Uranus being tilted so sharply robbing it of much of its heat. Going inward, the results are more speculative as no examples in our solar system exist, but the Sudarsky classification scheme gives some idea of what they might look like. Given the dependence on temperature, the blackbody temperature and the residual heat of gravitational contraction should be looked at. The higher of the two would likely dominate, though as yet I'm not sure how the gravitational heat would be determined. A function of the mass and age, perhaps? Once this is determined, the general appearance of the gas giant could be based on what compounds would dominate its clouds, and on the trace compounds that color it further. The treatment of the moons of gas giants is fairly simplistic in the current system, and takes no account of the mass of the body when generating them. In our solar system, the total mass of the moons tends to amount to 1/10000 the mass of the gas giant, with the overwhelming majority of it concentrated in one to four moons. However, it's possible that a truly massive gas giant could have many more major moons than that, depending on its distance from its star. Since the current system for major moon orbital radii is kind of silly, generating orbital tracks for the major moons would make more sense. The simplest solution is to generate them in the same way those for planets are generated, with 3 planetary diameters for the inner bound. For the outer bound, I recall a rule of thumb that if a satellite orbits its primary at least 9 times for every time the primary goes around the star, it's stable. This works out to: R = cubic root of ((Y^2) * M) * .765 Where R is the outer orbit limit in Earth diameters, Y is the planet's year in days, and M is the planet's mass in Earth masses. Since the maximum mass a gas giant could have in orbit around it is .4 Earth masses and the Tiny size class is ludicrously permissive, I see no particular reason why you couldn't start at the innermost orbit and roll to determine the proportion of the gas giant's remaining mass budget the moon gets. Working out the tides in a particularly large system would be an interesting exercise.... Last edited by Nemoricus; 03-14-2013 at 04:25 AM. |
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#115 | |||||||||||||
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Join Date: May 2005
Location: Oz
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This imposes a severe limitation on the likelihood of habitable planets orbiting late stars. No-one else seems to have considered it, but I consider that it is a decisive blow against anything cooler than M3, and comes close to counteracting the long lifespan of Ks and the earlier Ms. Quote:
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__________________
Decay is inherent in all composite things. Nod head. Get treat. |
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#116 |
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Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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As to low light photosynthesis
http://www.asu.edu/feature/includes/.../photosyn.html TLDR: Green Sulfur Bacteria found surviving on the super dim light given off by deep sea vents. I can't find any mention on exactly how dim that is, but I can't imagine it being even noticeable to human eyes.
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
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#117 | |
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Join Date: May 2005
Location: Oz
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The issue of dim visible light is not that it make photosynthesis impossible but that it makes it slow, thus making the excretion of oxygen slow, thus making he oxygen catastrophe late. Dim stars put out a large proportion of their radiation as IR, which is effective at heating planets but not very effective at driving photosynthesis. That leaves the illumination on their planets dim even when total insolation is normal. We expect them to have their oxygen catastrophes late and to support only low-productivity agriculture.
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Decay is inherent in all composite things. Nod head. Get treat. |
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#118 |
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Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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I'm sorry. I didn't realize the photosynthesis issue was intimately connected to the oxygen catastrophe event topic. I thought it was more about the possibility of life in general.
I like my alien worlds alien. :)
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
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#119 |
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Join Date: May 2005
Location: Oz
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In the GURPS Space star system generation sequence the oxygen catastrophe changes the world type, the world's albedo, it's greenhouse factor, and its surface temperature. That's what makes its timing specially significant to the generator.
__________________
Decay is inherent in all composite things. Nod head. Get treat. |
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#120 |
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Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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I agree that it seems to take far too long, most of the time, when playing with the rules.
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
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| planets, space, star system generator, system generation, world generation |
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