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#1 |
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Banned
Join Date: Oct 2006
Location: a crooked, creaky manse built on a blasted heath
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This looks pretty cool.
Will the forthcoming Dramatis Personae include just a single line or a few words on each of the characters, or will it have paragraph length entries? Full stat blocks might not be necessary for forum purposes, but some game mechanics stuff included with story stuff wouldn't necessarily be a bad thing. Certain social or mental Advantages/Disadvantages might be listed, for example. Telling us in clear terms what everyone is would also be good, since not everyone is human. Something like: John Jones, Baseline Human, Wealthy & Charitable, (additional brief notes on relation to other characters, goals, etc.) Just as a side question, how exactly did the “cats in space with computers” figure into the precursor to this game? |
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#2 | |
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Join Date: Jan 2013
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Quote:
This game is totally different of that 'Unity' game I played years ago and still GMing. I just tried to say the following: my first character played in this amazing setting was 'almost-psy' Felicia III :) But this current game doesn't interact with the past in any way |
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#3 |
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Join Date: Nov 2011
Location: Seattle, WA
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I look forward to reading through all of this in detail in the near future. I've just been really busy (ok ok, I was playing BF3, but Endgame just came out!).
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-apoc527 My Campaigns Currently Playing: GURPS Banestorm: The Symmetry of Darkness Inactive: Star*Drive: 2525-Hunting for Fun and Profit My THS Campaign-In the Shadows of Venus Yrth--The Legend Begins The XCOM Apocalypse |
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| Tags |
| actual play, after-action report |
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