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Join Date: Jan 2013
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Contents
GM introduction Greetings! As it had been mentioned already, I’m trying to run some THS story/sandbox. Vicky informed me about interested people who are willing to read the reports about GM’ing and playing in this setting. Firstly about my experience. I’ll try to be as short as possible: 4 years ago (and still running this until now) I had been introduced to a game advertised as ‘cats in space with computers’. Our GM began to tell a story about a sophisticated swarm outbreak at ‘Vostok’ station, forcibly including all the earthlings in the ‘Hivemind’, International Blockade Fleet at the medium orbits... and we are tracing the origins of the swarm. Then GM slowly faded out, and I (my character) had been painfully lost in the middle of the dead story. So year after the last session of the unfinished game I tried to finish this with all the alterations previous GM included in the world. For example there were almost no SAIs - only NAIs and LAIs. Well, this had been achieved successfully, but due to some imminent failures and assumptions of an already ‘broken’ world (e.g. there were ‘psy’ traces) it became obvious: I need to run something much more canonical. Also, post-apoc + THS is a really bad combination anyway. So, the current story, started less than a month ago, named Eggshell (this name has more than 2 layers of sense. Most obvious is this: dragons lay eggs :) but you may also think of how you perceive countless billions on Earth while progress and future really advanced by much, MUCH less people on the frontier. Contents and shell, something to evolve and grow...) is loosely tied to Duncanites, Earth orbit and something to find in the hollow but not-so-hostile outer space. I had promised my party that in this story we will not need to visit Earth (at least according to the main plot requirements) and that we’ll be mostly in the Earth orbits (once again remember the name).. But despite plot presence, it’ll be more sandbox than a railroad game, and in the worst case scenario they’ll just miss the final titles, that’s it. :) Below you’ll find first session contents, transcribed by one of my players (many thanks!). Note this is personal intro, so he is alone here. Don't worry, party will come in shortly. Hope it’ll be interesting to read, and due to my style of GMing your ideas and reactions are REALLY appreciated, I tend to forget obvious things to say, and very often a random conversation will ignite my insight. And yes, we have more than this one session already. Dramatis Personæ 1. Richard Caine Richard Caine, reasonably successful general-purpose social interface. Mugshot: vaguely attractive but not particularly remarkable male in the late 20s; always sharp-dressed but not very original; carries a presence of great confidence, and yet clearly doesn’t take himself too seriously. Dirtshot report:
Spoiler:
2. Cherry Hunter Cherry Hunter, Caine’s personal secretary bioroid. Mugshot: attractive girl in early 20s, with dark/red hair, and lips slightly redder than seems possible without artificial pigmentation; generally European face, but with a slight and perhaps even artificial hint of something Asian. Typically wears clothes carefully balancing in the middle of the formal, the comfortable, and the alluring. Almost perpetually cheerful and in good mood. Dirtshot report:
Spoiler:
3. Komatsu Daiki Duncanite teen prodigy of Japanese ancestry; shell and AI whiz. Mugshot: An attractive, tall and slender oriental teen, most commonly dressed in convenient station-issue overalls. Rather adroit, and obviously well-adjusted to freefall. Commonly carries a can of cola or two in a pocket . . . or in hand. Dirtshot info:
Spoiler:
4. Kitsos Laskaris Kitsos Laskaris, linguist/interpreter in training and former grey-collar telereceptionist. Mugshot: a European male in late teens, slightly below average height, but of a sturdy physique. Dirtshot report:
Spoiler:
5. Igor Beregovoy Igor Beregovoy, frontier-seeking cybertech. Mugshot: Dirtshot report:
Spoiler:
Last edited by Clancy; 09-02-2013 at 07:18 AM. |
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| actual play, after-action report |
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