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Old 03-05-2013, 05:13 PM   #25
apoc527
 
Join Date: Nov 2011
Location: Seattle, WA
Default Re: Calling all lawyers! List of specific fields for Law

Quote:
Originally Posted by Anthony View Post
No, that's still incorporated to some degree in skill level. The problem is that realistic skills generally aren't monolithic things that you get better or worse at, they're a bunch of related microskills/familiarities, and while a higher level of general skill will typically let you pick up a new familiarity faster, you still won't be able to do it by default unless you get fairly lucky.
Maybe the familiarities system is the way to go, I'd forgotten about that. And I didn't mean to imply that Research and Writing could substitute for the Law skill, it's just that to actually deliver a product to a client, you would need Research and Writing, plus the Law skills.

Now I know how the gentleman writing about the Physician skill felt.

Also, what I was also trying to get at by using my wife's listed practice areas as an example is that she can't reasonably have that many little sub-skills. I would broadly group her knowledge as "Administrative Law," but even that is probably overbroad for some people's tastes. I think a happy medium between "Admin Law" and "Mining Law" (which would be unplayably specific) is just "Environmental Law." That would cover most of her practice areas. Perhaps you could add in a "Regulatory Law" specialty as well.
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-apoc527
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Currently Playing: GURPS Banestorm: The Symmetry of Darkness

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Star*Drive: 2525-Hunting for Fun and Profit
My THS Campaign-In the Shadows of Venus
Yrth--The Legend Begins
The XCOM Apocalypse

Last edited by apoc527; 03-05-2013 at 05:16 PM.
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