Quote:
Originally Posted by vicky_molokh
... E.g. just what is Material Law? Does it handle a percentage of the Contract and a percentage of Administrative specialisations, or what? How many mandatory specialisations are there in a typical jurisdiction of a given type (e.g. common/civil), and what are they?
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Unfortunately, you're asking for an explanation of the rules in terms of the world, but all that is available is a way to explain the world in terms of the rules. Or maybe vice versa (but it's only one or the other, not both).
Specializations are only mandatory in the game, not generally in the world. Similarly, in the real world, the specializations are not perfect stove-pipes. Family lawyers must know some property law. Tax lawyers must know some estate law if they work for individuals, or corporate law if they work for corporations. Etc.
I'll suggest again -- think of how many specializations a Hard skill should be divided into as a game function, then there will almost certainly be a schematic of the field of law with a number of categories to match.