Quote:
Originally Posted by Jarreth
I have three questions regarding perk limits.
A: Reading Tactical Shooting regarding Style Perks (Page 37) "...a shooter who knows a style (snip) can buy one of its listed perks per 10 points spent on its skills and techniques.
It doesnt state if a perk that comes in levels (EG: Dead Eye) counts as "one" perk choice or one per level of said perk. Is it one perk, and then it doesnt matter how many levels you buy in it, or one level=one perk?
B: Under Style Familiarity (Tactical Shooting page 37) "You can acquire the style´s Style Perks, improve its techniques whenever you have enough points, and buy any optional traits that would otherwise be off-limits.
Does this mean, I can ignore perk limits if I got the Style Familiarity?
C: On a sidenote, why have a cap on perks? I mean we got a point limit in how many points given for character creation (disads included), and I might be wrong, but thats how I see the caps in GURPs. The cap on perks seems...D20-ish in nature. X perks at every Y level. Plus, it seems the cap is soo high, it hardly matters in the end (if its one perk per X points and not perk levels).
Made a 300 pts NPC for my Black Ops campaign and he turns out to have this many perks availible:
12 General Perks (300 point character)
3 Combat Perks (68 points)
8 Style Perks (86 points)
Thats a perk limit of 23. Seems really high to me, and begs the question why the need for the additional math (there is enough of that in GURPs already)?
|
A. 1 point in perks per 10 points in skills and techniques.
B. No. If you don't have Style Familiarity, you cannot buy style perks at all.