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#91 |
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Join Date: May 2008
Location: CA
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That's my preferred interpretation as well, Trooper. Good explanation.
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#92 | |
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Join Date: Aug 2007
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#93 |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Then what the heck then does this actualy mean?
Also, even if you are able to take some perks from Styles as non-Style Perks you still have the 75 point Archer with the 150lb warbow problem. Strongbow is clearly a Combat Perk. I suppose you can argue that Special Exercises is not. If the Archer isn't formerly trained as being a Foot Archer and not built on a template, does his military role as a Yeoman Archer count to let him get away with only 10 points in Bow, Fast Draw, Armory et cetera? |
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#94 | ||
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Never Been Pretty
Join Date: Jan 2005
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You are correct though, the text doesn't actually say that the style-specific allotment only can be spent on the perks granted by that style. Quote:
In Martial Arts this is a rule, not a recommendation, and it talks about style perks and style-specific style perks. And all of the style-specific style perks of La Verdadera Destreza are listed among the style perks in that book and therefore limited to the rules listed there. Which are the same as the recommendations in PU2 for combat and combat-effective perks. So either Martial Arts is outdated, or that still applies. I made an example with La Verdadera Destreza and Chi Resistance (Kiai) earlier in this post arguing that it could fall in the general perk allotment until the combat-effective caveat at the end of the PU2 recommendation was pointed out to me. I would call Chi Resistance (Kiai) a combat-effective perk, though I wouldn't call Chi Resistance (Invisibility Art) a combat-effective perk. I would call Weapon Bond a combat-effective perk under all circumstances. And claim that both of those perks fall under the combat perk allotment and couldn't be bought by general perks if the PU2 recommendation was followed. Though I do agree that if a perk such as Honest Face was a style-specific style perk, one could buy it as such and also as a general perk as it is not a combat or combat-effective perk. On the other hand, if I was the GM for that La Verdadera Destreza stylist, I would let him take those perks as you have listed. |
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#95 | |
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Never Been Pretty
Join Date: Jan 2005
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PU2 and Martial Arts don't use the same terms. And one poster seems to be using the terms differently than another.
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#96 |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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#97 | |
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Never Been Pretty
Join Date: Jan 2005
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Martial Arts speak of Style perks and style-specific style perks. PU2 speak of combat and combat-effective perks. Some posters in this thread don't seem to use the terms combat perk and style perk in that way though. |
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#98 | |
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Join Date: May 2008
Location: CA
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#99 |
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Join Date: Sep 2004
Location: Here .
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I can't see a 1/x points ceiling of any sort working well for perks except as a suggested guideline , campaign/game-world dependent detail or something specific to a style or suchlike .
Take permits for example . These are dependent entirely on local laws and/or in some cases social or cultural mores . Pumping iron to raise Str then spending 15 points on Cooking and Astronomy to get that extra 25 Character Points will not realistically help you get the Perk (Concealed Weapon Permit) unless that granting official was a chef at the NASA cafeteria and has a fetish for muscular people . Likewise , an ex-special forces retired cop with degrees in psychology , law and criminology with the connections for a glowing recommendation and etc, etc whom works as a bodyguard or private detective should be able to get one regardless of how many other perks He has . Perks in martial arts styles should have any per points spent limit be style and perk specific and not sometimes based on points spent . Example : Yeoman Longbowman Perks (no limits unless stated) : Strongbow , Special Exercises (Arm Str ; 1 level/4 points in Bow) , Weapon Bond (Longbow , 10 points in style) , Weapon Insurance (when in paid employ as bowman and on campaign , lost or damaged bow will be replaced at employer's expense ; 15 points in style and good standing with employer) Sure-Footed (Slipery) , Sure-Footed (Navy Training ; at least 3 months served on a ship) . Unless a Perk is really overpowered {in which case , why is it a perk} , then a little GM/Player common sense should be plenty to keep things from getting out of hand .
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7 out of 10 people like me , I'm not going to change for the other 3 ! |
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#100 |
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Join Date: Oct 2011
Location: Denmark
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I have three questions regarding perk limits.
A: Reading Tactical Shooting regarding Style Perks (Page 37) "...a shooter who knows a style (snip) can buy one of its listed perks per 10 points spent on its skills and techniques. It doesnt state if a perk that comes in levels (EG: Dead Eye) counts as "one" perk choice or one per level of said perk. Is it one perk, and then it doesnt matter how many levels you buy in it, or one level=one perk? B: Under Style Familiarity (Tactical Shooting page 37) "You can acquire the style´s Style Perks, improve its techniques whenever you have enough points, and buy any optional traits that would otherwise be off-limits. Does this mean, I can ignore perk limits if I got the Style Familiarity? C: On a sidenote, why have a cap on perks? I mean we got a point limit in how many points given for character creation (disads included), and I might be wrong, but thats how I see the caps in GURPs. The cap on perks seems...D20-ish in nature. X perks at every Y level. Plus, it seems the cap is soo high, it hardly matters in the end (if its one perk per X points and not perk levels). Made a 300 pts NPC for my Black Ops campaign and he turns out to have this many perks availible: 12 General Perks (300 point character) 3 Combat Perks (68 points) 8 Style Perks (86 points) Thats a perk limit of 23. Seems really high to me, and begs the question why the need for the additional math (there is enough of that in GURPs already)? |
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| Tags |
| martial arts, perks |
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