Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 02-22-2013, 08:47 PM   #18
Bruno
 
Bruno's Avatar
 
Join Date: Sep 2004
Location: Canada
Default Re: Pyramid #3/52: Low-Tech II

On a non-chicken related subject, I was home sick today and spent my conscious hours tinkering with an Excel spreadsheet for the Low Tech Armor article, although I'm not sure if it'll work in older versions or GoogleDocs.

It brought up an interesting question though: What's the connection between physical statistics, DR/inch, Max DR, and WM for various materials? If I have a fantasy material that is "as hard as steel" but "as light as <x>" I can probably throw together DR/in (not used in any calculations that I've spotted) and WM (used) but Max DR (used) I am not sure how to generate.

It seems like it should be related to density (WM) and tensile strength or hardness (DR/in?), based on my not-a-materials-engineer vague impression? I tried fitting Max DR to a cube root and a log of DR/in and can't. Does being a flexible material factor in somewhere?
__________________
All about Size Modifier; Unified Hit Location Table
A Wiki for my F2F Group
A neglected GURPS blog
Bruno is offline   Reply With Quote
 

Tags
low-tech, pyramid 3/52, pyramid issues


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 03:19 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.