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#1 | |
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Join Date: Oct 2010
Location: earth....I think.
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I was thinking of breaking the list down into options/stages. 1 - pick material 2 - pick design |
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#2 | ||
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Join Date: May 2008
Location: CA
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#3 | |
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Join Date: Aug 2007
Location: Boston, Hub of the Universe!
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__________________
Demi Benson |
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#4 |
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Join Date: Feb 2005
Location: Berkeley, CA
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I don't have the issue, but 1 square foot with a thickness of 1" has a weight of roughly 5 lb * Density (so 40 lb for 1" steel). Max DR is probably empirical, realistically the reason you don't use Kevlar against rifle-class threats is because it has poor scaling (realistically, given how GURPS DR works, the DR of fiber-type armors should vary with the square root of weight) and generally performs poorly against high velocity attacks, not because it has a true maximum.
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#5 | |
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Join Date: May 2008
Location: CA
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I honestly have no idea how a lot of these things were decided. |
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#6 |
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Join Date: Feb 2005
Location: Berkeley, CA
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#7 |
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Join Date: Feb 2006
Location: Not in your time zone:D
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It's peculiar how many things in GURPS seem like invented numbers; the authors have even admitted some numbers are just holdovers from earlier game versions with no solid basis.
What I've experienced, however, is many hours of patient/ insane number crunching and reality comparing usually end up giving you numbers sufficiently akin to those "made up numbers" such that a more complex way of doing things is, well, have you seen this bottle opener? I'm only surprised I hadn't started putting the numbers into a spreadsheet yet myself. And for UT armor too. Bruno & Langy: insanity is infectious - I've to go stand in the snow for 9 hours but, when I return, my Excel 2007 will be played with, bwah, ha ha! {may be watching too much ST-ToS}. Great minds think alike but fools seldom differ.
__________________
"Sanity is a bourgeois meme." Exegeek PS sorry I'm a Parthian shootist: shiftwork + out of country = not here when you are:/ It's all in the reflexes |
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#8 |
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Join Date: Sep 2004
Location: Canada
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Actually, I'm not getting an exact fit but it's looking like a root function of MaxDR/WM is a reasonably good first-order approximation.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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#9 |
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Join Date: Aug 2004
Location: Ronkonkoma, NY
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#10 |
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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That was PK's line, but . . . If you're so worried about assassination that you wear an armored hat, you leave it on. Nobody is going to tell the freakin' President to take it off.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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| Tags |
| low-tech, pyramid 3/52, pyramid issues |
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