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#1 |
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Join Date: Jan 2005
Location: Minneapolis, MN, USA
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Considering that peasants and serfs were often lucky to have food, I'd say that this is a problem for only a few.
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#2 |
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Agreed! I offered it mostly as cause for why a landowner might not want to focus on poultry.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#3 | |
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Join Date: May 2005
Location: Oz
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There are some interesting reflections on the price of poultry (and of pork and dairy foods) in Adam Smith's The Wealth of Nations, Book I, chapter 11, ¶202 – ¶205
Quote:
Remember that unlike cattle and sheep chickens cannot subsist on the grass that grows in the waste ground, and that unlike pigs they cannot eat the mast in beech and oak forests and woods. Cheap production of poultry is limited in proportion to the cultivation of fields. The economics of ducks in wet rice agriculture is even more interesting (turned out into the paddy-fields they eat pests, fertilise the rice with their droppings, and actually increase production, thus demonstrating negative cost up to a certain proporition with rice production), but sadly Smith was not aware of the facts. Anyway, the chief reason that landowners didn't specialise in raising poultry was that it is only cheap as a joint product with grain. Specialise, and it becomes expensive.
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Decay is inherent in all composite things. Nod head. Get treat. Last edited by Agemegos; 02-23-2013 at 05:37 PM. |
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#4 |
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Aluminated
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
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I didn't go into it here because the article was already complicated enough (though it was addressed briefly in 3/33), but the prestige of a given crop is going to be a significant economic factor. However, it's one based on culture, not technology. Luxury pricing is going to hit some of these values very hard. In a setting which looks vaguely like historical Europe, the beef and pork prices are going to be somewhat higher, and the chicken prices maybe somewhat lower. And in a world that contains something like a historical Europe paying out mad dosh for spices, those price increases can percolate back through the supply chain so that even producers see a nice price bump. But, of course, those adjustments have to be campaign-specific.
There's one other small thing I didn't factor in since I had zero data, but some things travel terribly. Spices, you can pack up in a chest and ship across the continent. Animals are different. Cattle and pigs can be driven to market, but the exercise burns off some fat, so you need to either sell animals who weigh less (and get less money) or fatten them up again (which costs you more). Then again, since they're self-propelled, you don't need to pay much to transport them, so it's probably a wash. Chickens, though, have to be carried to market and need to be fed grain along the way because they can't forage. That may be below any reasonable level of resolution when taking chickens from a village to a nearby town, but might make it less than profitable to buy chickens in Baghdad and sell them in Samarkand.
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I've been making pointlessly shiny things, and I've got some gaming-related stuff as well as 3d printing designs. Buy my Warehouse 23 stuff, dammit! |
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#5 | |
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Join Date: Aug 2004
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Quote:
There were a lot if reasons peasants usually ate , social compact, the church, peasant uprisings and just common sense. Hungry and sick peasants meant the nobles starved too. The real awfulness started in modern times with labor specialization, urbanization and surplus population. Lastly it is suggested that British peasants were better off than many modern Africans! http://www2.warwick.ac.uk/newsandeve...england_twice/ |
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#6 | |
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Join Date: Jun 2006
Location: Spain —Europe
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Quote:
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"Let's face it: for some people, roleplaying is a serious challenge, a life-or-death struggle." J. M. Caparula/Scott Haring "Physics is basic but inessential." Wolfgang Smith My G+ |
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#7 |
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Join Date: Feb 2006
Location: Not in your time zone:D
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Armor design, the Ultratech stats.
I get the following: Material WM Cost DR/inch Ballistic 1.14 $150 40/60/80* Ablative 1.5 $150 80/120* Reflec 0.38 $150 65 Bioplas 0.57 $600 50 Energy 1.14 $500 100 MaxDR is just 1/2 DR/inch (or 0.555') You'll need UT for the Notes; The ballistic DRs are the vs pi & Imp values and TL dependant; the other values depend on thickness but none are *4. The ablative DRs likewise. Retroreflective is CF+9 and DR*2 All the numbers depend on assuming that Tacsuits are the thickest you can have but still be flexible, which the article rates as 25% of MaxDR. I don't know where to begin with Rigid armor, eg is heavy clamshell the thickest or mid-range?
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"Sanity is a bourgeois meme." Exegeek PS sorry I'm a Parthian shootist: shiftwork + out of country = not here when you are:/ It's all in the reflexes Last edited by jacobmuller; 02-26-2013 at 04:12 PM. |
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#8 |
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Join Date: Sep 2004
Location: Here .
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Well , It's a very fowl industry ...
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7 out of 10 people like me , I'm not going to change for the other 3 ! |
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#9 |
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Join Date: Jan 2005
Location: Minneapolis, MN, USA
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Groans.
So, TBC, were we meant to think of a Harn supplement when reading your article? Because it seemed like GURPS Harnmanor to me. |
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#10 |
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Join Date: Aug 2004
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From experience here chicken farming really is amazingly efficient and other than predators and disease, pretty issue free.
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| Tags |
| low-tech, pyramid 3/52, pyramid issues |
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