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Old 02-15-2013, 02:35 PM   #21
AlonzoTheGurpsPlayer
 
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Join Date: Jul 2012
Location: San Diego
Default Re: MA campaigns and your experience

Ok, I agree with Icelander and think country based teams woud be better and that could lead to the political conflicts that trooper6 was talking about from his Traveller game.

Looking at the rules, it does sem to me that you would need a MUCH higher striking skill and clinch perks to be able to easily defeat a seasoned grappler. So I think just doing MMA would be better with some people just being strikers or sprawl and brawlers and another fighter being a ground and pound fighter or as long as it doesn't bog things down too much, a submission specialist.


Has anyone ever had a problem with two grapplers taking too long in combat? And also, what should I do for rules? I was thinking that anything goes except for weapons (might use boots and a myrmex equivalent to make things more interesting). My logic behind this is that brawling would become more valuable if there are little to no rules with there being lower points needed to not only get a high skill, but there would be more left to put into techniques such as eye gouge and knee drop if there isn't any rules.


Also, an even bigger question to ask is, should I make the tournament a intergalactic one? I was just thinking that there would be even more diversity, and my players want to make unique styles, and what else could help more with uniqueness than having different anatomy and environment to develop new martial arts?
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