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#11 | |
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Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Quote:
When I run, say, an action game or a military game, the gameplay seems to revolve mainly around positioning, mobility, and getting your shots off. What you tend to hear the most are: "I aim" or "I shoot" or "I run and gun." I'm not saying it isn't fun, it is, it's just that the maneuver choices aren't especially complex. But the whole point of kung fu games is saying things like "I make a Committed Spin-Kick as a riposte against my opponent's leg while using the acrobatic kicks perk." while the other guy says "Oh yeah? Well I shift to Defensive grip on my staff using Grip Mastery and parry your kick while side-stepping. Did I mention I have the counter-attack technique maxed? You're goin' down suckah!" And that's hard to do in the spur of the moment without slowing the game down or causing the less mechanically adept to stare stupidly at their sheet. Hence, signature moves.
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My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
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