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Old 02-04-2013, 04:44 PM   #1
Sindri
 
Join Date: Nov 2011
Default Low/High-Tech Military Air Guns

Let us accept as a postulate that firearms are largely negated at TL 4 for reasons that don't really matter. One of the main competitors that emerges are airguns.

What should be kept in mind when expanding the airgun designs beyond the Renaissance Air Rifle and Girandoni? How about creating higher TL designs intended for military use? Can firearm stats be converted as a useful starting point? Has anyone stated up historical air guns or realistic possibilities?

How do airguns work when scaled up to artillery and how should they compare to alternatives like steam powered guns?

How readily does expertise in making firearms or air guns translate to making the other?

What changes militarily to take advantage of the strengths of air guns and minimize their weaknesses?
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air guns, fantasy tech, high-tech, low-tech, worldbuilding

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