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Old 01-29-2013, 11:58 AM   #1
Blazinjsin
 
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Default Re: Wandering Monster being used when Running Away or after Wizard's Charm

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Originally Posted by endril View Post
Thanks, so that is to say we can't use Wandering Monster after the player has decided to run, but we can use it after Charm, correct?
That is correct
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Old 01-30-2013, 02:30 AM   #2
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Default Re: Wandering Monster being used when Running Away or after Wizard's Charm

Thank you very much, we really appreciate it!
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Old 01-30-2013, 08:31 AM   #3
MunchkinMan
 
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Default Re: Wandering Monster being used when Running Away or after Wizard's Charm

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Originally Posted by Blazinjsin View Post
That is correct
This one has come up quite a bit, so we put it in the FAQ a few years back. It's actually mentioned twice, in Important Clarification #3, and with this question:

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Originally Posted by The FAQ
Q. Some cards say they automatically defeat a certain type of Monster (like the Potion of Halitosis and the Floating Nose, or the Churninator and Level 1 monsters). Can anyone interfere with this? Can anyone play a Wandering Monster?
A. You may have automatically defeated the monster in question, but your fellow munchkins still have a reasonable time to respond. They probably cannot do anything to help the now-defeated monster, but they can still wander in a new one for you to fight. (But if the monster had special "bring in a friend" rules, such as Undead and Bats, you cannot use those rules, because the original monster is no longer there.)
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Old 01-30-2013, 08:52 AM   #4
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Default Re: Wandering Monster being used when Running Away or after Wizard's Charm

Thank you Erik, although I've read the FAQ last week this rule had slipped my mind. Much appreciated!
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