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Old 01-26-2013, 04:20 PM   #1
Dustin
 
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Join Date: Oct 2004
Location: The former Chochenyo territory
Default An alternate Damage Table

The discussions about swing damage getting too high, and defeating armor too easily, led me to play around with the thrust/swing values until I came up with this:
Code:
RAW progression		modified progression	
thr	sw	ST	thr	sw
--------------------------------------------
1d-6	1d-5	1	1d-6	1d-5
1d-6	1d-5	2	1d-5	1d-5
1d-5	1d-4	3	1d-5	1d-4
1d-5	1d-4	4	1d-4	1d-4
1d-4	1d-3	5	1d-4	1d-3
1d-4	1d-3	6	1d-3	1d-3
1d-3	1d-2	7	1d-3	1d-2
1d-3	1d-2	8	1d-2	1d-2
1d-2	1d-1	9	1d-2	1d-1
1d-2	1d	10	1d-2	1d
1d-1	1d+1	11	1d-1	1d
1d-1	1d+2	12	1d-1	1d+1
1d	2d-1	13	1d-1	1d+2
1d	2d	14	1d	1d+2
1d+1	2d+1	15	1d	2d-1
1d+1	2d+2	16	1d	2d
1d+2	3d-1	17	1d+1	2d
1d+2	3d	18	1d+1	2d+1
2d-1	3d+1	19	1d+1	2d+2
2d-1	3d+2	20	1d+2	2d+2
2d	4d-1	21	1d+2	3d-1
2d	4d	22	1d+2	3d
2d+1	4d+1	23	2d-1	3d
2d+1	4d+2	24	2d-1	3d+1
2d+2	5d-1	25	2d-1	3d+2
2d+2	5d	26	2d	3d+2
3d-1	5d+1	27	2d	4d-1
3d-1	5d+1	28	2d	4d
3d	5d+2	29	2d+1	4d
3d	5d+2	30	2d+1	4d+1
3d+1	6d-1	31	2d+1	4d+2
3d+1	6d-1	32	2d+2	4d+2
Basically, thrusting damage increases by 1 step every 3 ST, and swing damage increases by 2 steps every 3 ST. Besides reducing how quickly swing damage increases, it also has the nifty feature that every ST increase always bumps up damage, unlike the dead spots in the RAW progression (see ST 7-8, 27-28, etc) which always bugged me.
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