Quote:
Originally Posted by munin
The problem with using Cosmic, +50% to waive a beneficial activation roll (what we might as well call a reversed resistance roll) is that you're also getting one of the biggest parts of Malediction: ignoring DR (if they don't have to roll, they don't have to worry about their DR making the roll harder). Thus, you're asking for most of the benefits of Malediction 1 (waive activation roll, ignore DR) with few of the drawbacks (Short Range penalties, can't add other penetration modifiers) and saying it's worth less.
Thus, I think this is in the Cosmic, No die roll required, +100% territory (the usual enhancement to ignore an activation roll). With that enhancement, if their HT - 1 + AfflictionLevel - DR* is 3 or greater, they don't have to roll. It costs the same as Malediction 1, but it retains the 2/3/5 range penalties of an unmodified attack.
* A strict reading of the Beneficial Afflictions rule (p. P40) would imply that DR would make the roll easier, which doesn't make sense to me so I've ignored it.
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I don't know...maledictions also have other effects like affecting insubstantial targets. Also, how is ignoring DR on a friendly target an issue? They can take armor off, or you make a targeted attack to the face (unarmored) which they don't dodge...I fail to see how it's relevant.