|
|
|
#81 | |
|
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
|
Quote:
|
|
|
|
|
|
|
#82 |
|
Join Date: Dec 2007
|
|
|
|
|
|
|
#83 | |
|
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
|
Quote:
What I'm trying to understand know is where (specifically) people are getting the idea that you can take "combat" or "style" perks above the skill-based limits by simply saying they aren't "combat" or "style" perks. |
|
|
|
|
|
|
#84 | ||
|
Never Been Pretty
Join Date: Jan 2005
|
Quote:
Quote:
You cannot do that by RAW. So either they aren't playing RAW or they are misunderstanding RAW. |
||
|
|
|
|
|
#85 | ||
|
Join Date: May 2008
Location: CA
|
Quote:
Quote:
For the second bolded rule (what I call 'Style Perks'), the restriction is "10 points in a style, template, etc that offers perks specifically called out as 'Combat' perks in PU2 OR combat-effective perks from other categories gives you 1 perk slot which can only be filled with those perks from your style, template, etc." Note that you have to have actually taken the template, style, etc - if you lack Style Familiarity for a style, then that style does not count. In other words, that final sentence modifies the second bolded rule but not the first. Further, the second bolded rule is an extra allotment above-and-beyond and does not restrict you from otherwise taking those perks with one of your other allotments, because anything else would be just plain silly. As an example of the silliness, consider a character with Off-Hand Weapon Training and 40 points in combat skills who purchases a style with Off-Hand Weapon Training, but lacks 10 points in that specific style. He'd suddenly be unable to have OHWT just because his style teaches it. That's silly. I will say I was incorrect about some of my previous posts - you can't purchase 'Concealed Carry Permit' as a Combat perk - it's normally a General perk and bought as such, but you may buy it as a Style perk if you so choose. Last edited by Langy; 01-26-2013 at 06:46 AM. |
||
|
|
|
|
|
#86 | |
|
Join Date: Aug 2007
|
Quote:
As to your OHWT example, that doesn't make sense. You have 40 points in skills, this allows you two combat perks. You then take a style that doesn't benefit from those 40 points. This simply means you can't take a third combat perk as you lack 10 points in the style, not that you can't have perks listed in the style. |
|
|
|
|
|
|
#87 | ||
|
Join Date: May 2008
Location: CA
|
Quote:
Quote:
I'm still pretty sure the intent is you can only use those extra perks from a Style to purchase perks from that style, though. Otherwise, it wouldn't make any damned sense to have style perks in the first place, not to mention the lack of sense of restricting the bonus perks only to those with styles/templates/options that include perks. |
||
|
|
|
|
|
#88 | |
|
Never Been Pretty
Join Date: Jan 2005
|
Quote:
I would have to agree with Dinadon though that the intention of the allotment of Style Perks (combat and combat-effective perks in PU2) are exactly as written. 1/20 points in suitable skills for "general" Style Perks and 1/10 points in suitable skills and techniques for style-specific Style Perks. And where there is a suggested limits of 1/25 points of general perks, it is a recommendation for Style Perks. So in a way both are optional rules, but the latter should be enforced more often than the former. |
|
|
|
|
|
|
#89 | |
|
Join Date: May 2008
Location: CA
|
Quote:
I really think what's intended is that combat-effective perks only count when dealing with Style-specific perks, and the text is just unclear. In any case, what's actually written is not what you just said - what's actually written is that those 'style-specific perks' don't matter, and you can instead choose any 'Combat or combat-effective' perk at all to fill that allotment. |
|
|
|
|
|
|
#90 | |
|
Join Date: Sep 2004
Location: Medford, MA
|
Quote:
I will give an example to see if I can make this clear. Style: La Verdadera Destreza Style Skills: Expert Skill (Natural Philosophy); Mathematics (Pure); Rapier Style Perks: Chi Resistance (Kiai); Off-Hand Weapon Training (Rapier); Sure-Footed (Uneven). Weapon Bond. Looking at PU2, we see the listed perks in this style categorized as: Chi Resistance (Kiai)--Supernatural Off-Hand Weapon Training (Rapier)--Combat Sure-Footed (Uneven)--Combat Weapon Bond--Equipment So, La Verdadera Destreza has four style perks, two of which are combat, two of which are not. La Verdadera Destreza has three style skills, only one of which is a combat skill. The character is 75cp. She has spent Rapier (12) Brawling (8) Expert Skill (8) Math (12) So what have we got with the perk situation? 3 General Perks because she is a 75cp character 1 Combat Perk because she has 20cp in combat skills 3 Style Perks because she has 32cp in style skills Her General Perks: Style Familiarity (La Verdadera Destreza)--PU2, p. 7 notes Style Familiarity Perks count as Unusual Background Perks in this instance. Weapon Bond (Rapier 1)--Equipment Unusual Training (Dual-Weapon Attack, Both attacks must target the same foe)--Unusual Background Her Combat Perk: Armor Familiarity (Rapier)--Combat Style Perks: Off-Hand Weapon Training (Rapier)--Combat Sure-Footed (Uneven)--Combat Weapon Bond (Rapier 2)--Equipment Our fighter needs Weapon Bond twice. Since it is an Equipment Perk (I.e. not a combat perk) that is also in her Style (I.e for her a style perk), she takes it once under her general limit and once under her style limit. Armor Familiarity is a Combat Perk, so she could not take it under one of her general slot., It is also not in her Style, so it only fits under her Combat limit. What makes something ineligible for purchase in the general perk limit is not its presence in a style, but its categorization as a Combat or Magical Perk. If I created a Style that included only non-combat perks--Honest Face, Etc...that doesn't mean a person can't get Honest Face as part of their general Perk allotment. |
|
|
|
|
![]() |
| Tags |
| martial arts, perks |
|
|