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#71 | |
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Join Date: May 2008
Location: CA
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Quote:
Also, there are no rules restricting you from taking perks from a combat style under your general allotment. The extra perk per 10 points in style skills is a bonus allotment. |
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#72 |
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Join Date: Aug 2004
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It sounds like that perk, in particular, is intended to be the least restricted kind, essentially "can be bought as part of any of the kinds of perk slots." (Excluding magic for simplicity.) By design, not by house rule.
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#73 |
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Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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This may be a Venn diagram issue. It sounds like Kromm is saying that the set of General Perks and the set of Combat Perks are mutually exclusive. So those two circles do not overlap.
However, Style perks may also include General and Combat perks, and potentially have some that are their own thing. So that set overlaps both Combat and General perks, and may also have a few of its very own (but maybe not). I'd tend to put Social Perks inside of General perks, as a named class falling within the set of General Perks. Style perks may STILL overlap with these. In the very particular case I talked about, perhaps in some other thread, for Strongbow and Special Exercises (Arm ST +1-3), my tendency would be to definitely place Special Exercises (Arm ST) in the General category. Canonically, from PU2, Strongbow is a Combat Perk. OK . . . but how does one spend 20 points in combat skills alone, yet still have a perk that kicks in at DX+1 or DX+2? In this particular case - and there may be others - as a GM I'd allow an archer character to buy strongbow if he'd spent 20 points in any bow-related character traits at all if I were to hew closely to the 20 points per combat perk suggestion. Otherwise, other than Fast Draw (Arrow), Quick-Ready (Bow), and Bow, you're really making it hard to make Strongbow count at the DX+1 level. So I'd count nearly anything, such as ST and I'd include the Arm ST bought as Special Exercises. Another way to go would be to redefine Strongbow as a Perk that allows you to buy aspected Arm ST at up to 2 more levels, but only for the purposes of drawing bows. Or just make it Arm ST (Drawing Bows Only) for 3/level (same as Lifting ST) or 2/level (so it's less utility than Lifting ST) and take it out of the perks category altogether. My point where I said "take it however you like" was narrowly focused to Strongbow, I think. I will admit to taking a weak view on the perk limit suggestions - I think the writing strongly implies that they're definitely suggestions, not "you should do this" rules - but my biggest issues is that I think Strongbow should be available to any serious archer type who has spent time practicing drawing and aiming a heavy bow.
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#74 |
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Join Date: Feb 2009
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Whats Quick-Ready Bow? Where is that from?
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#75 |
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Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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It's possible I'm remembering something from 3e. I thought there was a technique or perk that let you shave time off of the reload time for bows.
Ah . . . there it is. Martial Arts, p., 119: Quick-Shooting Bows.
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#76 | |
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Never Been Pretty
Join Date: Jan 2005
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Quote:
So if you have Style Familiarity (La Verdadera Destreza) you can take the Chi Resistance (Kiai) Perk as a general perk, style perk, or style-specific style perk. |
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#77 | ||
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Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Quote:
Quote:
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#78 | |
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Never Been Pretty
Join Date: Jan 2005
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Quote:
But the quote didn't say "points in a template" it said "points spent on the skills and techniques of a combative character template, fighting style, or similar abilities package that offers combat perks" so points in DX and ST wouldn't count. |
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#79 |
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Join Date: Jul 2008
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Might or might not, depending on whether the character has a character template or abilities package that includes them and also offers combat perks.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#80 | |
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Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Quote:
I'd label Strongbow as a perk that allows an exception similar to that given to Capoeira stylists - some perks you can just buy right away once you start in the style. I would likely slap a few other trivialities on it: min of 1 point in the skill, and probably either +1 ST or Arm ST, to represent repetitive drawing of the bow. But that 20 point minimum means that the +1 ST for a bow you get at DX+1 is pointless, since even if you do Bow at 8 points, F-D (Bow) at 8 points, and Armoury (Bow) at 4 points . . . you're still at DX+2 already.
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| Tags |
| martial arts, perks |
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