Quote:
Originally Posted by Langy
I think a very strict reading of the rules may prove you right, but that the intent was probably this:
You get X 'General' perks. These can be chosen from any group in Power-Ups 2 except the Combat perks.
You may also get Y 'Combat' perks - 1 per 20 points in combat skills. These can be chosen from the Combat perks in Power-Ups 2 and any combat-related perks found elsewhere.
You may further get Z 'Style' perks - 1 per 10 points in a martial arts style. These can only be chosen from the perks listed for that specific combat style.
X, Y, and Z are separate allotments.
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That's basically what Kromm is saying, except that he is also including Magic perks.
The problem is, as far as I can tell, that means though you can't just take
Strongbow or even
Concealed Carry Permit unless you have the appropriate skill points. Other people seem to be saying that that's not the case, and you can take those perks just by calling them "General Perks" instead but that's not how I read it, and I'm completely baffled that they do. I really wish they'd explain their reasoning.
I also wish that Kromm would pop back in and clarify the deal with "Social/Style Perks" like
Concealed Carry Permit. Is it really his intention that you need 20 points in Guns or whatever to get one in GURPS? Probably not.