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#1 |
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Join Date: Aug 2011
Location: New York metropolitan area
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A fairly comprehensive Naruto RPG has been made out of the d20 Modern SRD. Has anyone tried converting it to GURPS?
I haven't played with the original game or my attempts at conversion, but it seems to work reasonably well:
Here's Aburame Shino, based primarily on his Naruto d20 writeup (some of the original material is in italics, next to what it influenced), but also on some Naruto Wiki stuff: Aburame Shino 470 points ST 11 [10]; DX 11 [20]; HT 11 [10]; IQ 11 [20]. Damage 1d+1/1d-1; BL 24 lbs.; HP 11 [0]; Will 11 [0]; Per 12 [5]; FP 14 [9]. Basic Speed 5.50 [0]; Basic Move 5 [0]; Dodge 8. Social Background TL: 7 [0]. CF: Elemental Nations [0]. Languages: Common (Native) [0]. Advantages Allies (Kikaichuu swarm ×4; No roll required, ×4; Minion, +50%) [24] Contact (whatever skill-12) [1] Mindlink (Kikaichuu swarms) [10] Mind Shield 1 [4] (Schism +1) Payload 1 (2.4 lbs.) [1] Reputation 2 (Ninja, ×1/2; Sometimes, ×1/2) [2] Reputation +4 Ritual Magery 0 [5] Ritual Magery 2 (Limited, Chakra Control and Ninjutsu, -10%) [18] Skill Emphasis (Chakra Control), Harmony; Genin (Ninjutsu), Ninjutsu Adept, Ninjutsu talent; +4 total for each Speak With Animals (Limited, Insects, -50%) [13] Telesend (Kikaichuu swarms only, -40%) [18] Unusual Background (Aburame clan) [10] Wealth (Comfortable) [10] Wealth +15 Disadvantages Duty (Konohagakure; 12 or less; Extremely hazardous) [-15] Unfit [-5] Frailty -1 Skills Chakra Control (VH) IQ+7 [28]-18* Chakra Control +16 Chakra Theory (VH) IQ+7 [36]-18 Detect Lies (H) Per+1 [8]-13 Sense Motive +5 Forensics/TL7 (H) IQ+5 [24]-16 Investigate +13 Genjutsu (VH) IQ+2 [16]-13 Genjutsu +7 Hidden Lore (Ninja) (A) IQ+4 [16]-15 Knowledge (ninja lore) +11 Ninjutsu (VH) IQ+7 [28]-18* Ninjutsu +16 Pharmacy/TL7 (H) IQ+3 [16]-14 Craft (chemical) +8 Poisons/TL7 (H) IQ+3 [16]-14 Craft (chemical) +8 Search (A) Per+2 [8]-14 Search +8 Stealth (A) DX+4 [16]-15 Hide +11 Streetwise (A) IQ+3 [12]-14 Gather Information +7 Survival (A) Per+4 [16]-16 Survival +6 Karate (A) DX+1 [4]-12 Taijutsu +3 Traps/TL7 (A) IQ+3 [12]-14 Disable Device +8 *Includes +2 from Magery. Ritual Spells Duplication Technique (H) Ninjutsu [2]-18 Underground Displacement Technique (H) Ninjutsu [4]-18 Genjutsu Release (H) Chakra Control [3]-18 Transformation Technique (H) Ninjutsu [2]-18 Dimension Shift Technique (H) Ninjutsu [7]-18 Suicide Technique (H) Ninjutsu [2]-18 Body Replacement Technique (H) Ninjutsu+1 [3]-19 Insect Clone Technique (H) Ninjutsu [4]-18 Insect Recovery Technique (H) Ninjutsu [4]-18 Tree-Climbing Technique (H) Chakra Control [2]-18 Insect Beacon Technique (H) Ninjutsu [4]-18 Body Flicker Technique (H) Ninjutsu [3]-18 Water Strider (H) Chakra Control [4]-18 Kikaichuu swarm 88 points ST 1 [-90]; DX 11 [20]; HT 10 [0]; IQ 1 [-180]. Damage 1d-5/1d-6; BL 0.2 lbs.; HP 2 [5]; Will 1 [0]; Per 10 [45]; FP 10 [0]. Basic Speed 5.25 [0]; Basic Move 3 [-10]; Air Move 6 [-12]. 1/64 lbs. Advantages Affliction 1 (Melee Attack, Reach C, -30%; Nauseated, +30%; Reduced Duration, ×1/60, -35%) [7] Dark Vision [25] Discriminatory Smell [15] Extra Attack 1 [25] Flight [40] Injury Tolerance (Diffuse) [100] Leech 2 (Steal FP, -25%) [25] Mind Shield 10 [40] Silence 10 [50] Disadvantages Cannot Speak [-15] Slave Mentality [-40] Skills Animal Handling (A) IQ+7 [28]-8 Handle Animal -5 Detect Lies (H) Per [4]-10 Sense Motive +0 Search (A) Per [2]-10 Search +0 Stealth (A) DX [2]-11 Hide +3, Move Silently +3 Survival (A) Per [2]-10 Survival +0 Last edited by Toa Kraka; 01-24-2013 at 08:20 PM. Reason: Forgot Chakra Theory skill. |
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#2 |
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Join Date: Aug 2007
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Evern for Shino just out of the Academy your stats are probably low. Even Genin Ninja have a high level of ability with Knife and Shuriken Throwing by any normal setting's standards as just one example. DX 11 jsut isn't goign to cut it.
Also, I really do get the idea that Hidden Leaf children learn to leap before they can walk. I doubt anything but Super Jump would cover even Genin ablity as seen on the TV shows. I'd think Powers would cover this better than any sort of Ritual Magic. If you do give shinobi some sort of ER to represent their chakra it's going to be uniformly large and go up, up and up.
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Fred Brackin |
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#3 |
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Join Date: Aug 2011
Location: New York metropolitan area
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Oh, that's right--I forgot how weird d20 was about "Weapons Proficiency"... (Though Shino doesn't do much shuriken-throwing, to be honest.)
Strangely enough, though, Naruto d20 doesn't give Shino any skill in the Jumping Technique! |
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#4 |
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Join Date: Oct 2005
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Toa Kraka, I doubt you can convert D20 to GURPS directly. D20 is linear and GURPS has the infamous bell curve. I think the best bet is to compare how the D20 character stands against the norm in that system and guestimate from there. Since there are so many adventures and settings set for D20 it would be nice to have a reliable conversion formula but there're too many things - like weapon proficiencies and Advantages - that prevent it. Which is why I think winging it is the only way.
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The World's Tallest Dwarf Last edited by gruundehn; 01-24-2013 at 11:10 PM. Reason: caught another typo |
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#5 |
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Join Date: Aug 2011
Location: New York metropolitan area
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#6 | |
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Join Date: Nov 2008
Location: Yukon, OK
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Quote:
Its easier unless a RPG provides more info.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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