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Old 01-24-2013, 10:35 PM   #25
malloyd
 
Join Date: Jun 2006
Default Re: Perk Limit

Quote:
Originally Posted by sir_pudding View Post
Then when does the 1 Style Perk per 20 points in combat skills and techniques actually kick in?
Always. These are intended to allow people who didn't specify a style at all access to some perks.

Quote:
Why can't I just take those as General Perks?
You often can take stuff you are calling General Perks. You can take anything in those slots you can make some sort of plausible connection to your combat (or magical) skills for. Unlike the 1/10 slots, the 1/20 slots aren't limited to anything listed under the Styles you bought Style Familiarities for. You get them even if you have no Style Familiarities at all.

Mind you I think the whole scheme of linking number of perks to skill points is ridiculous, and it does lead to some nonsensical results, but Kromm's description seems fairly clear. I think you're trying to read too much into the various names. "General", "Style" and "Magical" aren't being used as reserved words, which perks you can buy into which kinds of slots are judgement calls in except the 1/10 points ones, which are limited to those listed with the Style Familiarity under consideration.

Incidentally, it appears to be intended that you can buy that 1/10 for each style for which you have a Style Familiarity, counting the skill points in each. Suppose you buy Karate [10] and Judo [10] and buy two style familiarities out of your general allotment, say SF (Hsing I Chuan) and SF (Jeet Kune Do), both of which list Judo and Karate as skills. You can buy one perk you can convince the GM is somehow related to Judo or Karate (the 1/20 points), both perks listed under Hsing I Chuan (the 2 you get from that 20/10) and two chosen from the list of 6 under Jeet Kune Do (from that 20/10).
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