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Old 01-24-2013, 05:54 PM   #23
sir_pudding
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Join Date: Aug 2004
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Default Re: Perk Limit

Quote:
Originally Posted by malloyd View Post
The actual rules are supposed to be "whatever limits the GM wants to set".

As I understand the suggested rules though, I think part of your problem is wanting to divide the *perks* among Magical, Style and General. AFAICT that's not the intent. Your *slots* are divided among those categories, but any particular perk might conceivably go into any of three kinds of slots, if a Martial Arts and Magical Style you belong to both happened to list it.

Suppose for example you've taken the Onyx Path. DR is on the Lich template so Special Exercises (DR 1) is a legitimate magical perk for that style. It's also a reasonable style perk for many martial arts, Shaolin has it, albeit with the Tough Skin limitation, presumably a more cinematic version would allow it straight. In some settings it might be possible to acquire it through religious deprivation exercises taught by the Order of Desert Hermits, which wouldn't be either kind of style, so in this model would be a general perk. If you are an Onyx Path initiate with a Rainbow belt in Greater Shaolin who once studied with the Desert Hermits you can take it in any of those perk slots.
Then when does the 1 Style Perk per 20 points in combat skills and techniques actually kick in? Why can't I just take those as General Perks?
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