Quote:
Originally Posted by sir_pudding
What about perks like Concealed Weapons Permit, Early Adopter, or Supplier which, IMO, seem to fit the third goal more than the second? Tactical Shooting (and IIRC Gun-Fu for the second two) lists them as Style Perks, but they seem to be more in the vein of general perks.
EDIT: It just seems (Murphy's level) weird to me that a self-taught shooter in permitting state can't get a Concealed Carry Permit, and an Employee Discount at his gun store unless he has 40 points in combat skills.
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I treat these as being both Style Perks for whatever specific style they are listed for and also being available as Social Perks, meaning General, for any character for which it would make sense. The latter is a GM call, the former ensures that even if a GM would normally not allow these Perks to PCs, by allowing the style in question to be taken, he's allowing it to that particular PC.