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#19 | |
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Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Quote:
And Perks tend to emphasize the nitty-gritty nature of GURPS. It's lots of little abilities that may or may not be balanced (quite a few people think Perks should be essentially useless, much in the same way that quirks don't really harm you, and perks definitely aren't useless). You have perks like Weapon Bond or Strong Bow which are so good that if you play a particular type of character, it makes no sense not to take them... but I think their drawbacks more than make up for their benefits, and GURPS is inherently a nitty-gritty, "count every point" game. I think they're fantastic, and a great way to individualize characters on the cheap. My group loves them too.
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My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
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