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#31 | |
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Aluminated
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
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Quote:
I'll go one farther: Action 2 is the single most underappreciated book in GURPS.
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I've been making pointlessly shiny things, and I've got some gaming-related stuff as well as 3d printing designs. Buy my Warehouse 23 stuff, dammit! |
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#32 | ||
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Join Date: Feb 2005
Location: Virginia, US
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Quote:
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And in those cases the books that people find useful to them in their various endeavours might be useful after all. :D |
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#33 |
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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For zombie apocalypses (and everything else to do with zombies, though not apocalypses), I've written GURPS Zombies. The book is edited and laid out. What it needs is art . . . and of course printing. But be sure to leave a spot for it on the shelf!
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#34 | |
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Petitioner: Word of IN Filk
Join Date: Aug 2007
Location: Longmont, CO
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Quote:
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“It's not railroading if you offer the PCs tickets and they stampede to the box office, waving their money. Metaphorically speaking” --Elizabeth McCoy, In Nomine Line Editor Author: "What Doesn't Kill Me Makes Me Stronger" |
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#35 | |
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Fightin' Round the World
Join Date: Aug 2004
Location: New Jersey
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Quote:
I should fix that.
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Peter V. Dell'Orto aka Toadkiller_Dog or TKD My Author Page My S&C Blog My Dungeon Fantasy Game Blog "You fall onto five death checks." - Andy Dokachev |
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#36 |
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Join Date: Dec 2012
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My advice is similar to the others, who have said to pick a genre and figure out what you need from there.
But I will add this: you should play with just Basic for a while, and sooner or later you'll find something you can't do with it, or a rule that rings hollow for you, and you'll come back here and find that someone else has already posted a question about the same thing you're wondering about, and someone else will have posted a reply as to which of the source books you want to pick up to solve your issue. Need some more options for combat? Martial Arts will fit the bill. Need some power modifiers that aren't in Basic? They're probably in Powers. The holes will slowly fill in until you've got just the game you're after. |
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#37 |
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Join Date: Nov 2007
Location: The City of Subdued Excitement
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So it's going to get printing, and not just .pdfing? That's good news, if that's what you meant.
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#38 |
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Join Date: Nov 2008
Location: Yukon, OK
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Yep that is offically listed as a for physical print product.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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#39 |
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Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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GURPS Power Ups 2: Perks is probably the best of the series. I know quite a few people on the forums dislike perks, but I think they go a long way to helping define a character. One of my players call them "Character candy"
It's served as the basis of nearly every Sci-fi game I've run.
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My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
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#40 |
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Join Date: Feb 2009
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Ill definitely have to give Action 2 a look again
As someone who can't stand 'anything I could sorta, kinda, if I'm half drunk and squinting hard enough vaguely see existing' I will admit I haven't used action much But if its good for Sci Fi? Well, I do like that |
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