Quote:
Quote:
Originally Posted by johndallman
Whichever of Low-Tech, High-Tech and Ultra-Tech is appropriate to whatever you're playing.
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Quote:
Originally Posted by Brett
More detail is not my cup of tea, so I recommend Low-Tech and High-Tech as the most generally useful
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Although I have a vested interest in every
GURPS player buying those books (and all the others!), I'd have to caution against them if you like fast-and-loose game play. I've played in plenty of perfectly fun campaigns where specific gear and encumbrance were ignored . . . the spy got "Spy Gadgets," the mechanic got "Tools," the medic got "Medic's Gear," etc., and the details were hand-waved except for penalties when tools were missing. Nothing broke. I have also had players who
despised having to keep track of 20-30 pieces of gear, especially when several were related things like "explosives, caps, wire, and clacker."
Moral: Know your players before investing in these items.