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#21 | |
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Join Date: Dec 2006
Location: Houston
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Sp YES you only pay full summonable ally for the 6 that you can summon. The rest ar just perks. (In my book anyway. Anyone else got other ideas on cost?) As a matter of fact namign the advantage 'Pokeball' would be appropriate. :) Furthermore, for 'MasterBall' which you would need for the greater Pokemon, it would cost more to capture more valuable (higher CP) pokemon. Nymdok Im 40 and Im having a Pokemon conversation in an RPG setting. I love this place! I knew all that time I spent playing this game with my son would pay off! |
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#22 | |
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Join Date: Dec 2012
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#23 | |
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Join Date: Dec 2006
Location: Houston
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That said, since its a power, you can use as many as you need, if youd like, you can build it as a gadget I suppose. That again is for you to decide. As for party infighting, that will have to be somehting that you can solve iwth story or hope for civilized players. Nymdok |
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#24 |
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Join Date: Dec 2012
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I figured that, just feel the annoying need to correct people on trivial facts and the tendency to go on tangents.
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#25 |
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Join Date: Feb 2009
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I only played the card game myself, but found it pretty fun
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#26 |
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Join Date: Nov 2008
Location: Yukon, OK
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Rather then Modular Abilities you could use alternative abilities.
Even better though I think would be build each using the rules from Powers and displayed in Psionic Powers. Each Pokemon then becomes a skill which could also be used for knowing about that particular pokeman and its type.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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#27 |
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Join Date: Dec 2012
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Hm not entirely sure I like the idea that the creatures are just an ability that you utilize, honestly I like them to sort of be a lesser PC of sorts if that makes sense. But meh I know in practice unless you got a good group they only acknowledge their creatures exist when they get into a fight.
Hm a couple of other questions, how would you handle a creature evolution in game? Would just save up CPs until you can afford to buy the next stage's template? And how would you handle the alternatives ways of evolution like using certain items or making them happy or learning a certain move ect? |
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#28 | |
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Join Date: Nov 2008
Location: Yukon, OK
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Allies can grow in points as thier trainer does. Ally 100% point total (5 *3 for 15-) 15 with Summonable for 30 points. Pokeballs probably count as a gadget limitation. A gym battle only uses 1 at a time so thats pretty cheap. Adventuring and using more then one at a time requires buying Ally more then once. AA means each additional Ally costs a mere 6 points. Ready maneuver to switch is the same as pulling out a new pokeball. Or you could use Abilities as Defaults (with some tweaking) and each pokeball is a Hard Technique of the Trainer Skill. -8 and 3 FP with the Trainer Talent counting as a bonus. Costs 9 points to buy off the penalty so less efiecent then the AA method but gives a different flavor. Modular Abilities using Chip slots (with Physical) as the base would be 8 + 203 per slot so a lot less effiecent but great if you truly have a LOT of Pokemon. Not sure why so many people jump to MA for situations like these as their first option. Its got a lot of overhead.
__________________
My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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#29 |
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Join Date: Feb 2009
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You don't need Physical, its a social advantage
Here is a Pyramid Sample by RPK on the topic http://www.sjgames.com/pyramid/sample.html?id=5583 |
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#30 | |
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Join Date: Nov 2008
Location: Yukon, OK
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Quote:
With his write up and limitations it is only 40% per Ally so still more expensive. I would buy one that way and the rest using another method.
__________________
My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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| Tags |
| collectable monsters, gurps, pokemon, rules interpretation |
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