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Old 01-20-2013, 08:10 PM   #16
Nymdok
 
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Join Date: Dec 2006
Location: Houston
Default Re: How well would the collectable monster genre work in GURPS?

Quote:
Originally Posted by Kalzazz View Post
I suggest modular abilities, 6 slots

Will not be cheap really, but being able to carry fire team of critters into battle with you isn't likely to be cheap
This is how I interpret Pokemon, except instead of MA, Id use summonable allies. You may have captured 130 pokemon, but you can only summon 6 at any given time. The ability to switch those out, Id make a 1pt perk per successful capture.

Sp YES you only pay full summonable ally for the 6 that you can summon. The rest ar just perks. (In my book anyway. Anyone else got other ideas on cost?)

As a matter of fact namign the advantage 'Pokeball' would be appropriate. :)

Furthermore, for 'MasterBall' which you would need for the greater Pokemon, it would cost more to capture more valuable (higher CP) pokemon.

Nymdok
Im 40 and Im having a Pokemon conversation in an RPG setting. I love this place! I knew all that time I spent playing this game with my son would pay off!
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collectable monsters, gurps, pokemon, rules interpretation


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