Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 01-19-2013, 02:41 PM   #1
Disliker of the mary sue
 
Disliker of the mary sue's Avatar
 
Join Date: Dec 2012
Default How well would the collectable monster genre work in GURPS?

I been wondering this for awhile now and just got the guts to ask since my curiosity has just been burning on this question.

Basically by collectable monsters I mean such shows such as pokemon or digimon, ect. Where you basically got a little monster(S) that fight other monster with people serving as trainers for these monsters. Just how well would this work in GURPS, the two obvious problems I figured was the paperwork involved in creating a decent amount of monsters if you had to write a template for every single creature, Considering most series I seen had at least a hundred different species and the long runners have somewhere near 600-1000 different species...yeah I think it would take awhile to write those up. The other problem is I thinking since a creature probably be an ally with summonable modifier players would not have much control of the battles since most battles would be between the creatures in these kinds of worlds it would probably consist in game of giving a creature a command and roll something to see if it obeys you, which seems like it would be kind of boring. But Considering my inexperience with the system maybe I am wrong, or maybe their even worse problems that I not thinking of.

Last edited by Disliker of the mary sue; 01-19-2013 at 02:54 PM.
Disliker of the mary sue is offline   Reply With Quote
Old 01-19-2013, 02:48 PM   #2
Refplace
 
Refplace's Avatar
 
Join Date: Nov 2008
Location: Yukon, OK
Default Re: How well would the collectable monster genre work in GURPS?

It is very doable though as you say could be kind of boring.
You would want other things to do. However summonable allies would work for most of them. Some builds might need Minion but from the few shows I have seen I would not use that.
I would say summonable for the power and you have to catch and train them so that's part of the PM and you could roll against Professional skill Trainer to give orders and understand some of the tactics to use.
__________________
My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more!
My GURPS fan contribution and blog:
REFPLace GURPS Landing Page
My List of GURPS You Tube videos (plus a few other useful items)
My GURPS Wiki entries
Refplace is offline   Reply With Quote
Old 01-19-2013, 02:52 PM   #3
Mateus
 
Mateus's Avatar
 
Join Date: May 2008
Location: Curitiba - PR (Brazil)
Default Re: How well would the collectable monster genre work in GURPS?

In a game like these, I would let the player get complete control of the creature during combat. It is the way I handle Summoners in my DF games.
__________________
Link for my DF Campaign Game: http://www.obsidianportal.com/campaigns/panorica
Mateus is offline   Reply With Quote
Old 01-19-2013, 04:06 PM   #4
Walrus
 
Walrus's Avatar
 
Join Date: Jan 2011
Location: Chelyabinsk, Russia
Default Re: How well would the collectable monster genre work in GURPS?

Suddenly, I'd suggest looking at MA - Gladiators. It contains guidlines for both gladiator campaigns ("monster" PCs) and ludus campaigns ("trainer" PCs).

But don't overestimate the variety of species in such media. I doubt the most of them might suffice as full GURPS write-up. Most are just two lines of "Usual <monster type>*, <lense>**, <attacks or utility skills>", NPC. Only famous ones may have full character lists.

* E.g., the Element for Pokemon: Earth, Fire, Water, Ice, Electricity, etc.
** E.g., speedy, tough, strong, blaster or whatever. I'd suggest looking at Supers templates for inspiration.
__________________
MH Setting. Welcome to help.
Walrus is offline   Reply With Quote
Old 01-19-2013, 04:15 PM   #5
Refplace
 
Refplace's Avatar
 
Join Date: Nov 2008
Location: Yukon, OK
Default Re: How well would the collectable monster genre work in GURPS?

Quote:
Originally Posted by Walrus View Post
But don't overestimate the variety of species in such media. I doubt the most of them might suffice as full GURPS write-up. Most are just two lines of "Usual <monster type>*, <lense>**, <attacks or utility skills>", NPC. Only famous ones may have full character lists.

* E.g., the Element for Pokemon: Earth, Fire, Water, Ice, Electricity, etc.
** E.g., speedy, tough, strong, blaster or whatever. I'd suggest looking at Supers templates for inspiration.
Yeah a lot of them at least in Pokeman if not others also "evolve" and that could be the base creature plus a Lens or more for multiple steps.
__________________
My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more!
My GURPS fan contribution and blog:
REFPLace GURPS Landing Page
My List of GURPS You Tube videos (plus a few other useful items)
My GURPS Wiki entries
Refplace is offline   Reply With Quote
Old 01-19-2013, 07:21 PM   #6
Faolyn
 
Faolyn's Avatar
 
Join Date: Mar 2006
Location: Silver Spring, MD
Default Re: How well would the collectable monster genre work in GURPS?

It's been awhile since I've watched Pokemon (although I'm currently reading the webcomic Mokepon, so know some stuff) but as I recall, a lot of the critters were fairly similar, in terms of how you would stat them, except for their attacks and weaknesses. You could probably save some time by coming up with a generic "first-stage mammal-type" or "second-stage bird-type" or "third-stage spirit-type" and then mix-and-matching attack and weakness lenses. Like, mons 1 has earth and water attack lenses and fire weakness lens, while mons 2 has water and acid attack lenses and earth weakness lens. Then you just have to do a little bit of tweaking to really individualize them, instead of making each one fresh. Of course, if you're really trying to translate Pokemon or Digimon for real, it might not be so easy, but if you're making your own, it might be worth a shot.

ETA: basically, what they said above, but more generic.
__________________
On my blog: The Ravenblog and True Tales of the Ley Line Patrol: A WiP Campaign Setting.
Faolyn is offline   Reply With Quote
Old 01-20-2013, 12:53 AM   #7
D10
 
Join Date: May 2009
Location: In Rio de Janeiro, where it was cyberpunk before it was cool.
Default Re: How well would the collectable monster genre work in GURPS?

Damn this actually gave me a very interesting idea.

Like not so ethical mages that imprison demons and other summons to throw them at arenas for their own fun

Or maybe even a conflict resolution method of a magocratic society
D10 is offline   Reply With Quote
Old 01-20-2013, 01:10 AM   #8
vierasmarius
 
vierasmarius's Avatar
 
Join Date: Nov 2009
Location: Oregon
Default Re: How well would the collectable monster genre work in GURPS?

Quote:
Originally Posted by D10 View Post
Damn this actually gave me a very interesting idea.

Like not so ethical mages that imprison demons and other summons to throw them at arenas for their own fun

Or maybe even a conflict resolution method of a magocratic society
You mean a Gathering of Magic users, summoning monsters to fight their duels? Sounds... familiar. ;)
vierasmarius is offline   Reply With Quote
Old 01-20-2013, 03:09 AM   #9
Flameman
 
Flameman's Avatar
 
Join Date: Feb 2012
Location: The Netherlands
Default Re: How well would the collectable monster genre work in GURPS?

Quote:
You mean a Gathering of Magic users, summoning monsters to fight their duels? Sounds... familiar. ;)
And they stand on big Mountains and Islands because of the Mana there? ;)
Flameman is offline   Reply With Quote
Old 01-20-2013, 06:10 AM   #10
Strategist
 
Join Date: Oct 2012
Default Re: How well would the collectable monster genre work in GURPS?

If you're a pragmatic GM, an easy way to solve the problem is to let the players design the monsters they then 'catch'. This doesn't work well if you're trying to have the players ultimately Collect Them All, but for something like Pokemon the TV show it works.
Strategist is offline   Reply With Quote
Reply

Tags
collectable monsters, gurps, pokemon, rules interpretation

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 05:24 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.