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#2 |
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Join Date: Sep 2007
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I don't believe they publish a LARP version of GURPS. LARP systems would need to be adapted to that environment, and might not look very GURPS-y by the time you were done.
SJG does have a famous LARP, "Killer", in which you're basically trying to assassinate other players using squirt guns and the like. |
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#3 |
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Join Date: Apr 2005
Location: France
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Since Live Action Role Playing games are mostly based on interactions between players, very detailed rules about combats, climbing, car chases, etc., are not required. They can even slow down the game.
That is why GURPS Basic Set (or even GURPS Lite wouldn't really fit)... But, if you still want some gurpsish rules to play a LARP, you can try with GURPS Ultra-lite. http://www.sjgames.com/gurps/books/ultra-lite/ Just add GURPS advantages and disadvantages to describe the characters (for what they mean rather than in rule terms) and it could make the job very well. |
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#4 | |
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Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Quote:
Yeah, you generally need a different sort of system for stand-up/LARP play than you do for sit-down/tabletop play.
__________________
My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
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#5 | |
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Join Date: Apr 2005
Location: France
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Quote:
In some LARPs, like Killer, combats and actions are fully played (with some adaptations for security purpose, of course). But in others, especially investigations or diplomatic LARPS, combats and physical actions are just played around a table, with dice rolls, exactly like in any table-top role playing games... Now, even in this case, rules have to remain very simple because the most important part of the game is not these actions. It is dialogs between the players, which are played without any rule: the detective has to spot the clues for himself, without any die roll to help him, and the criminal has to lie very convincingly if he doesn't want that the detective guess who he is... |
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#6 | |
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Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Quote:
__________________
My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
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#7 |
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Join Date: Oct 2005
Location: Göttingen, Germany
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If I wanted to play LARP, I'd stick to existing LARP rulesets... I don't think modifying GURPS would be a good choice for that, almost all preconditions are different, it's another type of game.
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#8 |
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Join Date: Feb 2006
Location: St-Basile-Le-Grand, Qc
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Do you know "Rules to Live By"?
It's a generic live-action rules set. They pretends (like GURPS) to have rules for every setting a GM can imagine. I include it in my GURPS library and use it sometime when a BIG event happen in my campaign and we decide to play it live. More info here: http://www.rpg.net/news+reviews/reviews/rev_4928.html It's a horrible system when playing 20+ players but for your gurps players (we talking about 4 or 5 players), it's go very well Last edited by korbeau; 01-17-2013 at 08:09 AM. |
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#9 | |
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Join Date: Jan 2005
Location: Gothenburg, Sweden
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Quote:
__________________
“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius Author of Winged Folk. The GURPS Discord. Drop by and say hi! |
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#10 | ||
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Join Date: Sep 2007
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Quote:
http://www.awesomedice.com/dice-by-c...w-in-dark-dice Quote:
http://baltimore.cbslocal.com/2013/0...ginary-weapon/ |
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| Tags |
| action, larp, larping, live |
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