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Old 01-14-2013, 07:22 AM   #1
SCAR
 
Join Date: Oct 2004
Location: Yorkshire, UK
Default Spaceships Stats for Future Armada Vessels

The Future Armada products from 0’Hour Art & Technology (formerly Ki-Ryn Studios), (available from e23 EDIT: Jan 2014 - Sadly these items are no longer available from e23!) are an excellent series of Spaceship Deck plans. There are currently 18 volumes, providing around 50 spaceships, including variants and support vessels.
The products are primarily deck plans, with descriptive text for the ships backgrounds, deck plans and current owners/crew, and some rendered images. The system specific stats consist of a block of d20 Future stats for the Spaceships and d20 stats for some of the main crew.

Explanations of the d20 spaceship stats can be found here: (http://d20resources.com/future.d20.srd/starships/)

The following are GURPS Spaceships stats for each vessel, group by published volume for easy reference.
Where possible the spaceships use just the core Spaceships rules, but some use systems and rules from Spaceships 7, particular small, half and large systems. The ships are of varying sizes (converted roughly from the Mass and Dimension stats), although many of the small support vessels are larger/more massive to better fit the Spaceships rules. The ships are mostly TL10^, with a few TL9 and TL11. The main Reaction engine used for the spaceships (of any base TL) is the TL10^ Fusion Torch engine with sufficient fuel for planetary landing and take-off, most larger vessels also have a Stardrive system. This design decision should leave sufficient space to easily convert the ships to use alternative engines, no ftl, or contragravity system to suit your own setting and requirements. The weapon systems used are a rough conversion of those listed in the Future Armada stat blocks, swapping those as required should be simple enough.
The Habitat Cabin configurations are directly based on the deck plans, in many cases the occupied cabins are configured with Total Life Support because it makes the numbers fit better.

Direct Links to the Spaceship Posts will be maintained here for quick reference:
01 – Morningstar - Heavy Corvette
02 – Venture - Free Trader
03 – Wayfarer - Scout Ship
04 – Midgard Variants
05 - Jo Lynn - Transport
06 - Exeter - Tramp Freighter
07 - Vanguard Station
08 - Mercury Trio
09 - Drake - Exploration Vessel
10 - Argos III - Deep Space Port
11 - Invictus - Carrier
12 - Gryphon - Mercanary For Hire
13 - Misfortune - Container Ship
14 - Orion - Strike Carrier
15 - Lakota - Armed Courier
16 - Talon - Bounty Hunter
17 - Midnight Rose - Privateer
18 - Cygnus - Science Vessel

Additional Notes:

Custom Components
Conversion Notes

Last edited by SCAR; 01-17-2014 at 09:23 AM. Reason: Links to Custom Components and Conversion Notes
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Old 01-14-2013, 07:26 AM   #2
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Join Date: Oct 2004
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Default Re: Spaceships Stats for Future Armada Vessels

FA01 - Future Armada: Morningstar (Heavy Corvette)

A well armed military vessel, with a crew of 30, and 2 boarding shuttles.

Morningstar – Heavy Corvette (TL9^) (Streamlined, SM+10 Hull)

Front Hull
[1] Armour – Advanced Metallic Laminate, Hardened
[2!]* Spinal Battery - Forward Facing, EMG, RF
[3]* Defensive ECM
[4!]* Medium Battery – 2x Fixed Lasers, 1x Fixed Launcher
[5]* Medium Battery – 3x Fixed Launchers
[6]* Control Room (5cs)
[Core]* Fusion Power Plant (2 PP)
Central Hull
[1] Armour – Advanced Metallic Laminate, Hardened
[2]* Habitat (60 cabins: 8 Bunkrooms, 4 Cabins, Total Life Support [12], 2 Briefing Rooms, 6 Establishments, 1 Office, 9 Sickbay, 12 Storage (60t))
[3]* Hangar Bay (2x Half-Sized, 150t Hangar Bays)
[4!]* Secondary Battery – 10x Turreted Lasers, Rapid Fire, Hidden
[5!]* Stardrive Engine (FTL-1)
[6]* Fusion Power Plant (2 PP)
[Core!]* Spinal Battery
Rear Hull
[1] Armour – Advanced Metallic Laminate, Hardened
[2] Fuel Tank (500t, Hydrogen)
[3] Fuel Tank (500t, Hydrogen)
[4!]* Spinal Battery
[5]* Fusion Torch, High Thrust (1G/7.5mps)
[6]* Fusion Torch, High Thrust (1G/7.5mps)

Features: Artificial Gravity, Total Automation (15 workspaces*)

Piloting/TL9 (High-Performance Spacecraft)
HT13; Move 2G/15mps; Load 60tons; Occupancy 30ASV; dDR 20 (Hardened); Range x1; Cost $1401.75M

Carries 2x Standard Boarding Launches, and 8x Magnum 2 (4-man) Escape Pods (best modeled as Life Pods from Ultra-Tech p232)
Standard Boarding Launch (SM+6, Unstreamlined)

Front Hull
[1-3] Armour – Light Alloy
[4] Control Room (1cs)
[5!] Major Battery – Fixed Laser
[6] External Clamp
[Core] Fission Power Plant (1PP)
Central Hull
[1-3] Armour – Light Alloy
[4-6] Passenger Seats (16 Seats, 1 Stretcher)
[Core] Cargo Hold (5 tons)
Rear Hull
[1-3] Armour – Light Alloy
[4-5] Fuel Tank (10t Water, 10mps)
[6] Fusion Torch, Water (1G/5mps)
Cost $1.86M
Cargo Variant
Replace the Galley and some Storage (1/3 Habitat) with 1/3 Cargo Hold (SM+9)
Replace the Hangar Bays with Cargo Holds

Last edited by SCAR; 01-15-2013 at 09:49 AM. Reason: Fixed Spinal Battery [Core] Location
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Old 01-15-2013, 03:36 AM   #3
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Default Re: Spaceships Stats for Future Armada Vessels

FA02 - Future Armada: Venture (Free Trader)

A light freighter, with a crew of 2 (with space for 4 additional crew or passengers), interchangable transport modules for cargo, vehicles or passengers, and a detachable command pod which operates as a shuttle.

Venture – Free Trader (TL9^)
Streamlined, SM+8 Hull
Front Hull
[1-2] Small Upper Stage (SM+6 Command Pod, includes 40t Cargo. See below
[3] Armour – Advanced Metallic Laminate
[4] Medium Battery – 2x Fixed Launchers, 1x Uninstalled (15t cargo)
[5!] Medium Battery – 2x Turreted Lasers, 1x Uninstalled (15t cargo)
[6] Habitat (6 cabins: 1 Bunkroom, 2 Cabins, 1 (small) Establishment, 1x Workshop, 1x Sickbay)
[Core!] Stardrive Engine (FTL-1)
Central Hull
[1] Armour – Advanced Metallic Laminate
[2-4] Cargo Hold (150 tons total)
[5-6] Fuel Tank (100tons, Hydrogen)
[Core] Fission Power Plant (1PP)
Rear Hull
[1] Armour – Advanced Metallic Laminate
[2-4] Cargo Hold (150 tons total)
[5] Engine Room (1 workspace)
[6] Fusion Torch – High Thrust (1G/7.5mps)

Features: Artificial Gravity

Piloting/TL9 (High-Performance Spacecraft)
HT13; Move 1G/15mps; Load 370tons; Occupancy 6ASV; dDR 10; Range x1; Cost $55.82M
(Cost includes Small Upper Stage – Command Pod)

The Small Upper Stage is the Command Pod, which doubles as a shuttle; The Venture also carries 10x Xuanguan (1-man) Escape Pods (best modelled as Drop Pods from Ultra-Tech p232)

Venture – Command Pod (TL9^)
Unstreamlined, SM+6 Hull
Front Hull
[1] Armour – Advanced Metallic Laminate
[2!] Major Battery – Fixed Laser
[3-6] Cargo Hold (20 tons total)
[Core] Control Room (CS2, Complexity 5, CS Array Level 4)
Central Hull
[1] Armour – Advanced Metallic Laminate
[2] Passenger Seats (6 seats)
[3-6] Cargo Hold (20 tons total)
[Core] Fission Power Plant (1PP)
Rear Hull
[1] Armour – Advanced Metallic Laminate
[2-4] Fuel Tank (15 tons, Hydrogen)
[5-6] Fusion Torch – High Thrust (2G, 7.5mps)

Features: Artificial Gravity

Piloting/TL9 (High-Performance Spacecraft)
HT12; Move 2G/22.5mps; Load 40tons; Occupancy 2+6SV; dDR 7; Range -; Cost $5.92M

The two Cargo Holds [C2-4] and [R2-4] are designed to be modular so one or both can be replaced with
a) Hanger Module: 3x Hangar Bays (+$300K, 150t Cargo converts to 90 tons Hangar)
b) Passenger Module: 2x Habitat (2x Luxury Cabins with Total Life Support and 20t Storage) + 1 Cargo Hold (50 tons) (+$1M, -80t Cargo each)

Note: The Passenger Modules could have 3x Habitat Systems, with 3x Luxury Cabins and 30t Storage total, but the Deck Plans have 2 Cabins


Volatus – Fast Courier Variant
Change the Medium Battery [F4] to be 2x Turreted Lasers (now a High-Energy System, +$0)
Replace both sets of Cargo Holds [C2-4] and [R2-4] (-$0, -300t Cargo) with:
3x Fuel Tanks [C2-4] (+$900K, 37.5mps deltaV)
1x (now 2 total) Fission Power Plant [R2] (+$3M, +1PP)
2x (now 3 total) Fusion Torch – High Thrust [R3&4] (+$40M, => 3G Thrust)
Total: Cost additional +$43.9M; -300t Cargo (now 70t); Now 3G/37.5mps deltaV

Last edited by SCAR; 01-15-2013 at 09:39 AM.
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Old 01-15-2013, 03:49 AM   #4
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Default Re: Spaceships Stats for Future Armada Vessels

What a nice project! I look forward to seeing your work progress.
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Old 01-15-2013, 06:24 AM   #5
SCAR
 
Join Date: Oct 2004
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Default Re: Spaceships Stats for Future Armada Vessels

Quote:
Originally Posted by Dammann View Post
What a nice project! I look forward to seeing your work progress.
Thanks. I basically have Spaceships stats for all of the volumes and vessels, they mostly just need writing up in a suitable format for the forums. One volume a day (2 to 4 vessels) seemed like a safe schedule to aim for.
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Old 01-15-2013, 08:19 AM   #6
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Default Re: Spaceships Stats for Future Armada Vessels

Quote:
Originally Posted by SCAR View Post
Thanks. I basically have Spaceships stats for all of the volumes and vessels, they mostly just need writing up in a suitable format for the forums. One volume a day (2 to 4 vessels) seemed like a safe schedule to aim for.
Looks like you've already got a system that's working well for you, but you may still be interested in Eric Smith's Spaceship Design Spreadsheet. I've found that it seriously cuts down the time it takes to design and write up spaceships, and it includes a handy output sheet already formatted for display on the forums.

Anyways, love this project! I'm not familiar with the ships in question, but it's always nice to see more complete spaceship designs.
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Old 01-15-2013, 09:38 AM   #7
SCAR
 
Join Date: Oct 2004
Location: Yorkshire, UK
Default Re: Spaceships Stats for Future Armada Vessels

Quote:
Originally Posted by vierasmarius View Post
Looks like you've already got a system that's working well for you, but you may still be interested in Eric Smith's Spaceship Design Spreadsheet. I've found that it seriously cuts down the time it takes to design and write up spaceships, and it includes a handy output sheet already formatted for display on the forums.

Anyways, love this project! I'm not familiar with the ships in question, but it's always nice to see more complete spaceship designs.
I've tried using Eric's Spreadsheet, and while it does have some impressive features, I found it terribly slow (on a powerful PC), and I couldn't figure out a few bits like how to specify the weapon type for a spinal battery. Testing it out on the Morningstar did spot an error I had made though.
For the moment, I'll stick with my reference tables which are setup for me and this project.

Edit: I figured out the Spinal Battery problem with the Spreadsheet, it let me put the Spinal (Core) section in the Front hull - when it should be in the Central - it works after that (also edited the design I posted above). I also see the 'Disable Core Macros' option, I'll give that a go sometime on the performance

Last edited by SCAR; 01-15-2013 at 09:52 AM.
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Old 01-16-2013, 04:49 AM   #8
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Default Re: Spaceships Stats for Future Armada Vessels

FA03 - Future Armada: Wayfarer (Scout)

A long range scout vessel, designed for use by a single crewman.

Wayfarer - Scout (TL10^)
Streamlined, SM+7 Hull
Front Hull
[1] Armour - Nanocomposite
[2] Control Room (1cs, 2 uninstalled cs)
[3] Science Comm/Sensor Array (Array Level 8)
[4!] Medium Battery – 2x Fixed Particle Beams (30MJ, 5t Cargo)
[5] External Clamp
[6] Fuel Tank (15 tons, Hydrogen)
[Core!] Chemical Refinery (5 tons/hour)
Central Hull
[1] Armour - Nanocomposite
[2] Habitat (2 cabins: 1 Cabin with Total Life Support)
[3-6] Cargo Hold (60 tons Total)
[Core] Fusion Power Plant (2PP)
Rear Hull
[1] Armour - Nanocomposite
[2] Engine Room (1 workspace)
[3] Fuel Tank (15 tons, Hydrogen)
[4] Stardrive Engine (FTL-1)
[5-6] Fusion Torch – High Thrust (2G/7.5mps)

Features: Artificial Gravity, Emergency Ejection, Stealth

Piloting/TL9 (High-Performance Spacecraft)
HT13; Move 2G/15mps; Load 65tons; Occupancy 1ASV; dDR 10; Range x1; Cost $29.73M
Shadowhawk Variant
Restore 1 of the CS to the Control Room (+$50K)
Move Fuel Tank from [F6] to [F-Core]
Replace Chemical Factory with Medium Battery – 2x Turreted EMG Guns (and 5 tons Cargo) [F6]
Using Antimatter Warhead Ammunition ($$?) – 12cm, 100 shots;
Replace Cargo Hold [C3] with second Habitat (adding 1 Cabin with TLS)
Cargo Load drops to 55t; Occupancy up to 4ASV; TOTAL Cost +$50K (from +1CS)

This product includes 2 other smaller vessels, the TOAD Battlefield Transport, and the TUG-4103 Freight Hauler with HMT-555 Cargo Pods and Variants.

TOAD – Battlefield Transport (TL10^)
Unstreamlined, SM+7 Hull

Front Hull
[1-2] Armour – Advanced Metallic Laminate
[3] Control Room (3CS)
[4!] Medium Battery – 2x Turreted EMGs, 1x Uninstalled (5t Cargo)
[5] Tactical CS Array
[6] Defensive ECM
[Core] Fission Power Plant (1PP)
Central Hull
[1-2] Armour – Advanced Metallic Laminate
[3-4] Habitat (4 Cabins; 1x Bunkroom with Total Life Support, 1x small Establishment (Lounge), 1x Storage (5t))
[5-6] Cargo (30t) – Primarily used to transport troops & gear
[Core] Fuel Tank (15t, Water)
Rear Hull
[1-2] Armour – Advanced Metallic Laminate
[3-4] Fuel Tank (30t, Water)
[5-6] Fusion Torch (Water, Ram Rocket, 1.5G/5mps ea., 3G Total)
Features: Artificial Gravity, Gravitic Compensators, Stealth
Cost $26.7M; Move 3G/15mps;

TUG-4103 – Freight Hauler (TL9^)
Unstreamlined, SM+6 Hull
Front Hull
[1] Armour – Light Alloy
[2] Control Room (1CS)
[3-4] Habitat (4 Cabins; 1x Cabin with Total Life Support, 2x Storage (10t))
[5-6,Core] Fuel Tank (15t, Hydrogen)
Central Hull
[1] Armour – Light Alloy
[2] Medium Battery – Hidden, Fixed Launcher
[3] External Clamp
[4-6,Core] Fuel Tank (20t, Hydrogen)
Rear Hull
[1] Armour – Light Alloy
[2-3] Fuel Tank (10t, Hydrogen)
[4] Engine Room
[5-6] Nuclear Thermal Rocket (0.5G/0.45mps ea., 1G Total)
Features: Artificial Gravity
Cost $2.56M; Move 1G/5.67mps

HMT-555 – Cargo Pod (TL9)
Unstreamlined, SM+6 Hull
Front Hull
[1] Armour – Light Alloy
[2-6] Cargo Hold (25tons)
Central Hull
[1] Armour – Light Alloy
[2] “Access Passage” Bought as Passenger Seating
[3-6,Core] Cargo Hold (25tons)
Rear Hull
[1] Armour – Light Alloy
[2] External Clamp
[3-6,Core] Cargo Hold (25tons)
Cost $190K, 75 tons of Cargo;

The TUG will often pull a train of 14x Cargo Pods, giving a combined performance of 0.0667G/0.378mps (by simple division), or 0.0667G/0.267mps using the Rocket Equation.

In dangerous areas, one or more of the Cargo Pods may be replaced with a Defensive Pod, which uses hidden weapons batteries, and is indistinguishable from the standard Cargo Pods from the outside.

HMT-555 – Defensive Pod (TL9)
Unstreamlined, SM+6 Hull
Front Hull
[1-2] Armour – Light Alloy
[3-5] Large System: SM+7 Major Battery – Hidden, Turreted Laser
[6] Defensive ECM
Central Hull
[1-2] Armour – Light Alloy
[3] “Access Passage” Bought as Passenger Seating
[4-6] Large System: SM+7 Major Battery – Hidden Turret VRF Laser
[Core] Cargo Hold (5tons)
Rear Hull
[1-2] Armour – Light Alloy
[3] External Clamp
[3-6] Large System: SM+7 Fusion Power Plant (2PP)
[Core] Cargo Hold (5tons)
Cost $10.75M
Scaling down the Weapons Batteries and Fusion PP to SM+6; Cost $6.05M, with 40 tons Cargo


My own addition, not part of the standard FA Product, is a Fuel Pod version, used to improve performance for those long trains

HMT-555 Fuel Pod
Replace the Cargo Holds in the standard HMT-555 with Fuel Tanks, holding 75tons of additional Hydrogen fuel for the TUG. Cost $640K

A train of 14 Pods with 1 Fuel Pod, improves performance (using the Rocket Equation) to 0.732mps
A train of 14 Pods with 2 Fuel Pods, improves performance (using the Rocket Equation) to 1.222mps
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Old 01-16-2013, 07:05 AM   #9
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Default Re: Spaceships Stats for Future Armada Vessels

Quote:
Originally Posted by SCAR View Post
The TUG will often pull a train of 14x Cargo Pods, giving a combined performance of 0.0667G/0.378mps (by simple division), or 0.0667G/0.267mps using the Rocket Equation.
I hadn't thought about it, but the bonus DV from having a large number of fuel tanks should be calculated somehow using the total mass of a ship's load if using external clamps... Will have to come up with better formula...
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Old 01-16-2013, 07:13 AM   #10
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Default Re: Spaceships Stats for Future Armada Vessels

Quote:
Originally Posted by RyanW View Post
I hadn't thought about it, but the bonus DV from having a large number of fuel tanks should be calculated somehow using the total mass of a ship's load if using external clamps... Will have to come up with better formula...
That's what the Rocket Equation does - RogerBW explained it here in response to a previous question of mine on how to calculate performance for Clamped vessels.
Assuming I've done the calculation correctly, the figures from the 'Rocket Equation' account for the full mass of the connected vessels (assuming full cargo load too), and the full fuel mass.

Another possibility would be to consider the whole 'train' as a single larger SM vessel.
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