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#22 |
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Join Date: Jan 2013
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Sorry to Necro this thread, but I have actually worked out this problem.
First Average for d20 is 10, and average for Gurps is 0, since Gurps uses a "penalty shift" system. And the average "default" penalty in Gurps is 5, which I think goes right in line with setting the base-case for Gurps at a DC 15. Which was arrived at by totally different means in the first post. Now to get the mechanical conversion, you have to figure out the relative value of a +1, which you can figure by comparing the deviations from the means of the two systems. In the case of Gurps you have a deviation of 2.96, and in the case of d20 the deviation is 5.77. That means that you are close to a 2 to 1 value for each +1. That means the following would more or less be equivalent penalties to DC's: 5 - +7 10 - +4 15 - 0 20 - -4 25 - -7 30 - -11 35 - -14 40 - -18 That being said, I can't remember seeing a penalty above 10 in Gurps. Gurps seems to max out at an (mechanical) equivalent of DC-30. |
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| Tags |
| conversion, d&d |
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