Quote:
Originally Posted by jahn
When this happens to me I
1. keep the spotlight short, five minutes max, before moving to the next group.
2. always break before anything significant happens. "You open the door and see, oh my God!" (go to next group)
3. don't allow dead time. If I have to look up a rule, make it up instead. If the spotlight group starts discussing things amongst themselves move on to the next group. This gets a bit tiring because the GM has no downtime during a session.
4. don't worry so much about keeping timelines in sync. Some groups will be in a fight while others research. You're going to have to hand wave time differences when the groups get back together.
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This is very helpful, my issue wasn't stopping the PC's from splitting up, like I said it's me that's splitting them up quite often, it's keeping the other players interested and stopping them from getting bored, I really quite enjoy the conflict, it makes player interaction really awesome, Example: The former mentioned flapper girl was being held by the Mobster Boss players body guards and being questioned at gunpoint by the Mob Boss player(for asking too many questions), in an act that proves she has bigger balls than any man that's ever lived before her, basically gives plenty of sass to the man pointing a powerful revolver at her, this resulted in her getting shot in the foot, which made it all the better.