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Old 01-13-2013, 01:49 AM   #1
Enzzo
 
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Default Re: Blender: What's the same?

And Birthrights are different too, and Origins, right?
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Old 01-13-2013, 05:48 AM   #2
Clipper
 
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Default Re: Blender: What's the same?

Quote:
Originally Posted by Enzzo View Post
And Birthrights are different too, and Origins, right?
Yes and yes. I think we've already listed all the things that are the same:
  • Curses/Traps/Disasters
  • Hirelings/Sidekicks/Minions/Allies/Mooks/Comrades
  • Steeds/Vehicles

Everything else, at least in the most recent versions of all current sets, is different.
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Old 01-13-2013, 11:26 AM   #3
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Default Re: Blender: What's the same?

For the sake of simplicity: Everything is different unless a rule says otherwise. There is a rule that explicitly states that Hirelings, Mooks, Minions, Allies, Comrades, and Sidekicks are the same. There is a rule that states that Curse, Traps, and Disasters are the same. Same for Steeds and Vehicles. A fair amount of this is covered in Munchkin 7's rules. It actually explicitly discusses things that are different, too, just to play it safe.

For certain, that file needs to be updated to discuss Comrades, Allies, and Disasters.
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