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Old 01-08-2013, 08:44 PM   #19
Peter Knutsen
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Join Date: Oct 2007
Location: Europe
Default Re: RPM without spell improvisation?

Quote:
Originally Posted by Bruno View Post
I initially got into this train of thought because TES uses one number to indicate level of competence in an entire "college" of magic, so it would either be a power talent, or a skill for the entire college. RPM is one of the "one skill for multiple related spells" options so that was, for the initial idea, a desirable feature.
One benefit of having some kind of College Skill system, is that you get a world metaphysics which encourages casters to be patterned/themed, rather than knowing a random assortment of spells they find useful (D&D-style), without needing a crazy complicated prerequisite system where individuals spells are prerequisites.
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ritual path magic, rpm


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