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Old 01-07-2013, 09:13 PM   #51
Jovus
 
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Default Re: [IC] Dungeon Fantasy -- Gorefest Dungeon

Quote:
Originally Posted by Stripe View Post
A gaint bat. DF 2, p. 23. :)
And how far away is this foul creature, pray tell?
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Old 01-07-2013, 09:22 PM   #52
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Default Re: [IC] Dungeon Fantasy -- Gorefest Dungeon

It's monster #4 on the map, the one on the bridge.


EDIT: Anyone with BS 6 is free to act. The Batchala took his turn to appear dramatically. :)
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Last edited by Stripe; 01-07-2013 at 11:01 PM.
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Old 01-07-2013, 11:04 PM   #53
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Default Re: [IC] Dungeon Fantasy -- Gorefest Dungeon

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It's monster #4 on the map, the one on the bridge.
Great Scott, the map gets updated!

Anyway, seeing something he can deal with, Jim gets a big, wicked grin, then takes a step forward and sticks out his staff and wiggles it at the huge bat from his "safe" cubbyhole.

Casting Frailty to reduce HT by 5(Resisted by HT): Skill 19-5 for distance (casting at the end of his staff)=14:3d6=6, success by 8 (damn distance penalties and their not letting me have a crit)

HP:10/10
FP:4/10
PU:17/17
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Old 01-08-2013, 12:02 AM   #54
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Default Re: [IC] Dungeon Fantasy -- Gorefest Dungeon

The map updates indeed!

Jorin will back up E farther into the shadows (2 steps).
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Old 01-08-2013, 06:47 AM   #55
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Default Re: [IC] Dungeon Fantasy -- Gorefest Dungeon

Batchala's resistance roll: 3d6=10. Success by 2. The Batchala's HT is reduced by 5!

The map has been updated after every single turn, by the way. XD
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Old 01-08-2013, 10:08 AM   #56
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Default Re: [IC] Dungeon Fantasy -- Gorefest Dungeon

Ironhide, after resolving defenses, you can take your turn.
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Old 01-08-2013, 02:10 PM   #57
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Default Re: [IC] Dungeon Fantasy -- Gorefest Dungeon

Jorek takes a step back dodging the first Golem's attack, but fails to parry the second attack taking the blow to his chest. He steps forward and attacks the first Golem twice as hard as he can, but only the first attack hits.


Dodge 10+3(retreat)-2(deceptive attack)=11, roll 10, success by 1.
Parry 12, roll 16, fail by 4; Jorek takes 5 damage after DR.
Polearm 18-6(rapid strike)=12, roll 12, success by 0.
5d6+3+5(mighty blow), roll 26 cutting damage.
Link to rolls.
Polearm 18-6(rapid strike)=12, roll 13, fail by 1
5d6+3+5(mighty blow), roll 26, but the attack missed.
Link to rolls.

HP: 20/25 FP: 14/16
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Old 01-08-2013, 02:39 PM   #58
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Default Re: [IC] Dungeon Fantasy -- Gorefest Dungeon

Ironhide smashes through the golem with ease, reducing it to ruble.


OOC: Stix, what's your DR? 2 for mail and 2 for tough skin, right? 14 crushing damage - 4 DR = 10 injury, right?

Sir H is up!
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Old 01-08-2013, 03:03 PM   #59
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Default Re: [IC] Dungeon Fantasy -- Gorefest Dungeon

Sir Hfuhruhurr steps forward and slashes at the golem(#2) with great speed!



normal attack with deceptive -4 and mighty blows for +2 damage, skill 14 or less

3d6=9 made my roll,

golem defends at -2.

damage is 2d6+6: 2d6+6=16 cutting damage.

end turn 1 hex closer to golem 2
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Old 01-08-2013, 05:10 PM   #60
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Default Re: [IC] Dungeon Fantasy -- Gorefest Dungeon

The golem steps back with the attack, attempting to parry with its giant maul, lightning bolts surging around the weapon's massive steel head. Though it fails, Sir H can tell the golem is now more skilled than before.

Apparently, in addition to their shiny new bronze armor, the upgrade brought with it increased martial skill and Lightning Weapons for the golems.


OOC: Golems now have skill 15 (16 counting balanced) with their oversize, fine, balanced, dwarven mauls of shocking. They'll sell for a pretty penny back at town!

Golem #2 makes a retreating parry (11) at +1 and -2. Rolling against 10: 3d6=13. Fail.

Golem #2 takes 16 - DR 9 = 7 * 1.5 = 10 damage.
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